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A Godot 3D RPG Test Project for learning and trying out new ideas.

active 2024-07-102024-07-18 (UTC)

Partial coverage18,332 / 23,478 hourly files (78%) · 2 absent upstream · 5,144 failed, retryable2023-12-082026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
18
Pushes
4
Pull requests
0
Issues
10
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 9 days from 2024-07-10 to 2024-07-18. Pushes: 4 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 10 total, peak 10 in a day. Comments: 2 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
dragonforge-dev16402

Recent activity

Latest issues, pull requests and releases

  • Issue comment#10dragonforge-dev2024-07-10 23:38
    Look into creating custom scenes that can be used as the base for inherited scenes
  • Issue comment#8dragonforge-dev2024-07-10 22:03
    Implement Footstep sounds
  • Issue#10dragonforge-dev2024-07-10 21:58
    Look into creating custom scenes that can be used as the base for inherited scenes
  • Issue#9dragonforge-dev2024-07-10 21:56
    Implement Skeleton Mob
  • Issue#8dragonforge-dev2024-07-10 21:54
    Implement Footstep sounds
  • Issue#7dragonforge-dev2024-07-10 21:53
    Pull over the TCC Soundplayer and test it.
  • Issue#6dragonforge-dev2024-07-10 21:53
    Attach a new weapon to knight's hand
  • Issue#5dragonforge-dev2024-07-10 21:51
    Implement shopkeeper that sells sword
  • Issue#4dragonforge-dev2024-07-10 21:48
    Implement spawning when character dies
  • Issue#3dragonforge-dev2024-07-10 21:47
    Add sound to sword swing
  • Issue#2dragonforge-dev2024-07-10 21:46
    Implement Collision for Shields
  • Issue#1dragonforge-dev2024-07-10 21:45
    Implement Health

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.