A game engine based on Hazel
active 2023-09-01 → 2026-08-27 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1092 days from 2023-09-01 to 2026-08-27. Pushes: 727 total, peak 20 in a day. Pull requests: 128 total, peak 6 in a day. Issues: 19 total, peak 3 in a day. Comments: 1,546 total, peak 181 in a day. Stars: 9 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| coderabbitai[bot] | 1.4K | 1 | 0 | 1.3K |
| drsnuggles8 | 859 | 716 | 96 | 20 |
| Copilot | 120 | 2 | 6 | 89 |
| sonarqubecloud[bot] | 71 | 0 | 0 | 71 |
| dependabot[bot] | 21 | 0 | 20 | 1 |
| github-advanced-security[bot] | 6 | 0 | 0 | 4 |
| sonarcloud[bot] | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Pull request#964drsnuggles82026-08-26 13:32
- Pull request#961drsnuggles82026-08-25 21:42
- Issue comment#941drsnuggles82026-08-24 20:23feat(gameplay): Drift discovery loop — landing triggers, world-anchored marker, saved progress
- Pull request#874drsnuggles82026-08-22 06:29
- Issue comment#861coderabbitai[bot]2026-08-21 08:00Baked GI for static geometry: lightmap bake, path-traced probe volumes, runtime sampling (#439)
- Issue comment#791drsnuggles82026-08-18 21:28Mesh cache round-trip drops embedded albedo textures — DeccerCubes textured variants fail on a warm cache
- Pull request#819drsnuggles82026-08-16 22:50
- Issue comment#755drsnuggles82026-08-07 18:53feat(rhi): Vulkan bring-up — device/instance/swapchain/sync, clears + presents (#691 Phase 4)
- Pull request#756drsnuggles82026-08-07 18:37
- Issue comment#691drsnuggles82026-08-07 18:22RHI: add a Vulkan backend alongside OpenGL 4.6 — latest point release only, heap-bindless (no legacy descriptor path)
- Issue#753drsnuggles82026-08-07 06:21Flaky test: SemaphoreTest.TryAcquireForWithTimeout fails ~1 in 3 runs in isolation
- Issue comment#740coderabbitai[bot]2026-08-03 00:48feat(rhi): heap-bindless rehearsal on OpenGL — Phase 3 (#691)
- Pull request#696drsnuggles82026-07-30 11:37
- Issue comment#687coderabbitai[bot]2026-07-29 06:19feat(mcp): close the four open #607 capability gaps
- Issue#635drsnuggles82026-07-16 20:46Gameplay: RPG character progression — XP/leveling, stats, skill trees, classes
- Pull request#658drsnuggles82026-07-16 20:46
- Pull request#637drsnuggles82026-07-11 19:13
- Issue comment#627drsnuggles82026-07-11 14:21Tests: ShaderHarness never enumerates .comp compute shaders — no headless compile/UBO-drift coverage
- Issue comment#618coderabbitai[bot]2026-07-10 21:22fix(nav): report partial paths as terminal + validate bake bounds
- Issue comment#452drsnuggles82026-07-09 10:50Architecture: deterministic fixed-timestep simulation loop + seeded RNG (unlocks the existing rollback netcode)
- Issue comment#576drsnuggles82026-07-09 10:50Gameplay scheduler: extend parallel coverage (worker set growth, particle split, render-queue routing, free-running tick DAG, enforced typed access)
- Issue#545coderabbitai[bot]2026-07-04 08:06Tooling: ComponentSerializerCoverageTest forward check only scans Components.h -> forgotten non-trivial subsystem-header component escapes the data-loss guard
- Issue#547coderabbitai[bot]2026-07-04 08:06RenderGraph: attachment-view Writes don't extend parent framebuffer transient lifetime (Read-side does) - latent transient-alias hazard
- Issue#523drsnuggles82026-07-03 07:44Physics3D: contact-constraint overflow at ~10k bodies makes objects tunnel through static geometry; JoltScene ignores PhysicsSettings limits
- Issue comment#508coderabbitai[bot]2026-07-01 16:58Add offline texture compression support with BC7 and BC5 formats
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 9 stars here means stars gained during the window, not the repo's star count.