This ray tracing renderer is a C-based project designed to demonstrate fundamental concepts of ray tracing by rendering simple 2D scenes. It primarily focuses on rendering basic geometric shapes such as circles and squares, employing core ray tracing techniques to compute the intersections of rays with these objects to determine visible surfaces.
active 2025-04-09 → 2025-04-09 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1 days from 2025-04-09 to 2025-04-09. Pushes: 6 total, peak 6 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ecrd03 | 6 | 6 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
No issue or PR events — this repo's activity is pushes only.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.