The Godot plugin asset for the Godot RL Agents library (Create a gdextension to make it working for pure gdscript)
active 2023-08-16 → 2026-06-06 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1026 days from 2023-08-16 to 2026-06-06. Pushes: 55 total, peak 5 in a day. Pull requests: 64 total, peak 6 in a day. Issues: 10 total, peak 2 in a day. Comments: 101 total, peak 9 in a day. Stars: 120 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Ivan-267 | 206 | 48 | 47 | 69 |
| edbeeching | 42 | 6 | 5 | 8 |
| metinc | 15 | 0 | 2 | 8 |
| GianiStatie | 12 | 1 | 4 | 4 |
| alrcatraz | 8 | 0 | 0 | 7 |
| stefanfausser | 4 | 0 | 3 | 1 |
| aethrvmn | 3 | 0 | 0 | 1 |
| alpozcan | 2 | 0 | 0 | 1 |
| nongvantinh | 2 | 0 | 1 | 0 |
| GhostShadowBro | 2 | 0 | 0 | 1 |
| Nijco | 1 | 0 | 1 | 0 |
| hakuhan | 1 | 0 | 0 | 1 |
| AndreaTerenz | 1 | 0 | 1 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#65stefanfausser2026-05-15 21:52Fixes: Have done + observation reported in the 'step'-reply to the server aligned, get new actions after a game-reset
- Pull request#65stefanfausser2026-05-02 10:59
- Pull request#63stefanfausser2026-05-01 21:23
- Pull request#62stefanfausser2026-04-25 22:55
- Pull request#61Ivan-2672026-03-21 07:17
- Issue comment#58GhostShadowBro2025-09-30 04:21Parse Error on Godot 4.4.1
- Issue#58GhostShadowBro2025-09-30 04:15Parse Error on Godot 4.4.1
- Pull request#57Ivan-2672025-09-09 15:28
- Issue comment#53Ivan-2672025-09-08 14:34Fix discrete action inference + add stochastic selection - sync.gd
- Issue comment#53Ivan-2672025-08-03 16:27Fix largest logit selection in sync.gd
- Pull request#57Ivan-2672025-07-09 20:46
- Pull request#56nongvantinh2025-06-14 19:09
- Issue#55nongvantinh2025-06-14 19:07`sync.gd` Stuck at `_ready()` When Using Dynamic Agent Setup
- Pull request#54Ivan-2672025-05-16 12:55
- Pull request#53Ivan-2672025-05-15 11:52
- Pull request#52edbeeching2025-05-06 07:44
- Issue comment#52Ivan-2672025-05-05 19:24onnx inference: support whole observation dictionary as input to the onnx model
- Issue comment#52Ivan-2672025-04-07 19:19onnx inference: support whole observation dictionary as input to the onnx model
- Pull request#52Nijco2025-04-07 12:48
- Issue comment#50Ivan-2672025-03-03 14:21refactor: enhance _extract_action_dict and optimize network settings
- Issue comment#50Ivan-2672025-03-02 20:55refactor: enhance _extract_action_dict and optimize network settings
- Issue comment#50alrcatraz2025-03-02 11:16refactor: enhance _extract_action_dict and optimize network settings
- Issue comment#50Ivan-2672025-02-28 16:49refactor: enhance _extract_action_dict and optimize network settings
- Issue comment#50Ivan-2672025-02-28 16:45refactor: enhance _extract_action_dict and optimize network settings
- Issue comment#50alrcatraz2025-02-28 16:00refactor: enhance _extract_action_dict and optimize network settings
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 120 stars here means stars gained during the window, not the repo's star count.