Skip to content

An open source clone of the classic 4X game Space Empires IV.

active 2023-10-032026-05-31 (UTC)

Complete coverage26,643 / 26,643 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
1.4K
Pushes
385
Pull requests
134
Issues
326
Stars
27
Forks
4

Activity over time

Daily event counts in the loaded window

Line chart, 972 days from 2023-10-03 to 2026-05-31. Pushes: 385 total, peak 14 in a day. Pull requests: 134 total, peak 6 in a day. Issues: 326 total, peak 71 in a day. Comments: 206 total, peak 10 in a day. Stars: 27 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ekolis1K382131198
cwombat16910201
codesee-maps[bot]6105
unknown5555012
ontorder2020

Recent activity

Latest issues, pull requests and releases

  • Issue#651ekolis2026-05-31 02:56
    Victory and defeat are not acknowledged
  • Issue#648ekolis2026-05-19 14:21
    Construction queues that cannot build due to riots list the reason in the log as lack of resources
  • Issue#645ekolis2026-05-13 16:58
    Small resource deficits never destroy ships
  • Issue#645ekolis2026-05-13 16:58
    Small resource deficits never destroy ships
  • Issue#643ekolis2026-04-21 21:27
    Build artifacts contain two copies of the game
  • Pull request#642ekolis2026-04-19 18:06
  • Pull request#641ekolis2026-04-19 17:27
  • Issue comment#639ekolis2026-04-19 03:40
    Crash when starting new game or loading mod
  • Releaseekolis2026-03-03 16:28
    Auto-Build Release 0.0.9-80df685e
  • Issue comment#628ekolis2026-03-02 17:23
    Can't load population into cargo when there is already population of the same race (even zero) in cargo
  • Issue comment#628ekolis2026-03-02 15:23
    Can't load population into cargo when there is already population of the same race (even zero) in cargo
  • Issue#628ekolis2026-02-28 04:42
    Can't load population into cargo when there is already population of the same race (even zero) in cargo
  • Pull request#629ekolis2026-02-28 04:34
  • Pull request#629ekolis2026-02-28 04:33
  • Issue comment#628ekolis2026-02-26 04:10
    Can't load population into cargo when there is already population of the same race (even zero) in cargo
  • Issue comment#628ekolis2026-02-26 04:02
    Can't load population into cargo when there is already population of the same race (even zero) in cargo
  • Issue#627ekolis2026-02-06 20:22
    Unexplored system shows alien colony on galaxy map
  • Issue#627ekolis2026-02-06 20:22
    Unexplored system shows alien colony on galaxy map
  • Issue#442ekolis2026-01-24 17:59
    Blazor MainMenuForm
  • Releaseekolis2026-01-24 17:59
    Auto-Build Release 0.0.9-0cdac193
  • Issue#626ekolis2026-01-24 17:59
    Add music functionality to Blazor UI
  • Issue#442ekolis2026-01-24 17:57
    Blazor MainMenuForm
  • Pull request#625ekolis2026-01-24 17:57
  • Pull request#625ekolis2026-01-24 17:55
  • Issue comment#624ekolis2026-01-24 16:01
    Mineral surplus/deficit doesn't show up on budget screen

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 27 stars here means stars gained during the window, not the repo's star count.