An open source clone of the classic 4X game Space Empires IV.
active 2023-10-03 → 2026-05-31 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 972 days from 2023-10-03 to 2026-05-31. Pushes: 385 total, peak 14 in a day. Pull requests: 134 total, peak 6 in a day. Issues: 326 total, peak 71 in a day. Comments: 206 total, peak 10 in a day. Stars: 27 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ekolis | 1K | 382 | 131 | 198 |
| cwombat169 | 10 | 2 | 0 | 1 |
| codesee-maps[bot] | 6 | 1 | 0 | 5 |
| unknown555 | 5 | 0 | 1 | 2 |
| ontorder | 2 | 0 | 2 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#651ekolis2026-05-31 02:56Victory and defeat are not acknowledged
- Issue#648ekolis2026-05-19 14:21Construction queues that cannot build due to riots list the reason in the log as lack of resources
- Issue#645ekolis2026-05-13 16:58Small resource deficits never destroy ships
- Issue#645ekolis2026-05-13 16:58Small resource deficits never destroy ships
- Issue#643ekolis2026-04-21 21:27Build artifacts contain two copies of the game
- Pull request#642ekolis2026-04-19 18:06
- Pull request#641ekolis2026-04-19 17:27
- Issue comment#639ekolis2026-04-19 03:40Crash when starting new game or loading mod
- Releaseekolis2026-03-03 16:28Auto-Build Release 0.0.9-80df685e
- Issue comment#628ekolis2026-03-02 17:23Can't load population into cargo when there is already population of the same race (even zero) in cargo
- Issue comment#628ekolis2026-03-02 15:23Can't load population into cargo when there is already population of the same race (even zero) in cargo
- Issue#628ekolis2026-02-28 04:42Can't load population into cargo when there is already population of the same race (even zero) in cargo
- Pull request#629ekolis2026-02-28 04:34
- Pull request#629ekolis2026-02-28 04:33
- Issue comment#628ekolis2026-02-26 04:10Can't load population into cargo when there is already population of the same race (even zero) in cargo
- Issue comment#628ekolis2026-02-26 04:02Can't load population into cargo when there is already population of the same race (even zero) in cargo
- Issue#627ekolis2026-02-06 20:22Unexplored system shows alien colony on galaxy map
- Issue#627ekolis2026-02-06 20:22Unexplored system shows alien colony on galaxy map
- Issue#442ekolis2026-01-24 17:59Blazor MainMenuForm
- Releaseekolis2026-01-24 17:59Auto-Build Release 0.0.9-0cdac193
- Issue#626ekolis2026-01-24 17:59Add music functionality to Blazor UI
- Issue#442ekolis2026-01-24 17:57Blazor MainMenuForm
- Pull request#625ekolis2026-01-24 17:57
- Pull request#625ekolis2026-01-24 17:55
- Issue comment#624ekolis2026-01-24 16:01Mineral surplus/deficit doesn't show up on budget screen
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 27 stars here means stars gained during the window, not the repo's star count.