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Repository for the Rimworld mod named Some Things Float

active 2023-08-252026-06-10 (UTC)

Complete coverage26,635 / 26,635 hourly files (100%) · 2 absent upstream2023-08-152026-08-28 (UTC)
Events
120
Pushes
35
Pull requests
16
Issues
1
Stars
0
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 1021 days from 2023-08-25 to 2026-06-10. Pushes: 35 total, peak 2 in a day. Pull requests: 16 total, peak 5 in a day. Issues: 1 total, peak 1 in a day. Comments: 12 total, peak 4 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
emipa606543599
llunak8053
imgbot[bot]2020

Recent activity

Latest issues, pull requests and releases

  • Issue#34emipa6062026-06-09 19:54
    Error when using with Deeper And Deeper
  • Issue comment#34emipa6062026-06-09 19:54
    Error when using with Deeper And Deeper
  • Releaseemipa6062025-12-09 10:01
    Pawns with natural water-speed, for example using the gene webbed phalanges, can no longer loose footing in moving water
  • Releaseemipa6062025-11-02 14:26
    Added support for urgent hauling from Keyz' Allow Utilities Used DeepL to update translations for French
  • Issue comment#33emipa6062025-09-11 19:35
    prevent downed pawns from crawling into water where they would drown
  • Releaseemipa6062025-09-11 19:34
    Pawns should not crawl into water or sleep in it, thanks llunak
  • Pull request#33emipa6062025-09-11 19:25
  • Releaseemipa6062025-08-25 19:38
    Fixed the no-notifications setting not affecting alerts
  • Releaseemipa6062025-08-24 18:29
    Mechanoids does not float (via llunak) Raiders do not stop fleeing when loosing footing (via llunak)
  • Pull request#26emipa6062025-08-24 18:25
  • Issue comment#31emipa6062025-08-22 20:52
    micro-optimize code that gets called every tick
  • Issue comment#30emipa6062025-08-22 20:52
    do not copy collections on every map tick
  • Releaseemipa6062025-08-22 20:52
    Some performance optimizations by llunak
  • Issue comment#28llunak2025-08-21 20:33
    do not immediately drop inventory when losing footing
  • Pull request#27emipa6062025-08-21 20:01
  • Pull request#29llunak2025-08-21 16:19
  • Pull request#28llunak2025-08-20 19:44
  • Pull request#27llunak2025-08-20 19:37
  • Issue comment#26emipa6062025-08-20 06:33
    do not stop raiders from panic fleeing when temporarily losing footing
  • Issue comment#26llunak2025-08-20 06:11
    do not stop raiders from panic fleeing when temporarily losing footing
  • Issue comment#24emipa6062025-08-19 20:37
    process terrain only for changed cells
  • Pull request#24emipa6062025-08-19 20:37
  • Issue comment#24emipa6062025-08-19 20:12
    process terrain only for changed cells
  • Issue comment#21emipa6062025-08-19 19:59
    Detect air-tight helmets using Odyssey's vacuum resistance
  • Issue comment#22emipa6062025-08-19 19:59
    allow loosing footing and drowning also in shallow ocean water

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.