Repository for the Rimworld mod named Some Things Float
active 2023-08-25 → 2026-06-10 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1021 days from 2023-08-25 to 2026-06-10. Pushes: 35 total, peak 2 in a day. Pull requests: 16 total, peak 5 in a day. Issues: 1 total, peak 1 in a day. Comments: 12 total, peak 4 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| emipa606 | 54 | 35 | 9 | 9 |
| llunak | 8 | 0 | 5 | 3 |
| imgbot[bot] | 2 | 0 | 2 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#34emipa6062026-06-09 19:54Error when using with Deeper And Deeper
- Issue comment#34emipa6062026-06-09 19:54Error when using with Deeper And Deeper
- Releaseemipa6062025-12-09 10:01Pawns with natural water-speed, for example using the gene webbed phalanges, can no longer loose footing in moving water
- Releaseemipa6062025-11-02 14:26Added support for urgent hauling from Keyz' Allow Utilities Used DeepL to update translations for French
- Issue comment#33emipa6062025-09-11 19:35prevent downed pawns from crawling into water where they would drown
- Releaseemipa6062025-09-11 19:34Pawns should not crawl into water or sleep in it, thanks llunak
- Pull request#33emipa6062025-09-11 19:25
- Releaseemipa6062025-08-25 19:38Fixed the no-notifications setting not affecting alerts
- Releaseemipa6062025-08-24 18:29Mechanoids does not float (via llunak) Raiders do not stop fleeing when loosing footing (via llunak)
- Pull request#26emipa6062025-08-24 18:25
- Issue comment#31emipa6062025-08-22 20:52micro-optimize code that gets called every tick
- Issue comment#30emipa6062025-08-22 20:52do not copy collections on every map tick
- Releaseemipa6062025-08-22 20:52Some performance optimizations by llunak
- Issue comment#28llunak2025-08-21 20:33do not immediately drop inventory when losing footing
- Pull request#27emipa6062025-08-21 20:01
- Pull request#29llunak2025-08-21 16:19
- Pull request#28llunak2025-08-20 19:44
- Pull request#27llunak2025-08-20 19:37
- Issue comment#26emipa6062025-08-20 06:33do not stop raiders from panic fleeing when temporarily losing footing
- Issue comment#26llunak2025-08-20 06:11do not stop raiders from panic fleeing when temporarily losing footing
- Issue comment#24emipa6062025-08-19 20:37process terrain only for changed cells
- Pull request#24emipa6062025-08-19 20:37
- Issue comment#24emipa6062025-08-19 20:12process terrain only for changed cells
- Issue comment#21emipa6062025-08-19 19:59Detect air-tight helmets using Odyssey's vacuum resistance
- Issue comment#22emipa6062025-08-19 19:59allow loosing footing and drowning also in shallow ocean water
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.