Tweak NVIDIA DLSS's DLL: Force DLAA on DLSS-supported titles, custom scaling ratios, change presets, disable anti-aliasing
active 2023-08-15 → 2026-05-17 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1007 days from 2023-08-15 to 2026-05-17. Pushes: 57 total, peak 16 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 116 total, peak 3 in a day. Comments: 283 total, peak 13 in a day. Stars: 1,131 total, peak 36 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| emoose | 120 | 57 | 1 | 55 |
| xCaptainTroy | 18 | 0 | 0 | 17 |
| Klemci | 17 | 0 | 0 | 11 |
| Furzide | 14 | 0 | 0 | 12 |
| doktorsleepelss | 13 | 0 | 0 | 12 |
| Lewison78 | 12 | 0 | 0 | 11 |
| Loganius | 10 | 0 | 0 | 7 |
| TheSpider12 | 9 | 0 | 0 | 3 |
| PweSol | 8 | 0 | 0 | 5 |
| achtchaern | 7 | 0 | 0 | 7 |
| GitDoric | 6 | 0 | 0 | 6 |
| CeIIHunter | 6 | 0 | 0 | 6 |
| mirh | 5 | 0 | 0 | 5 |
| vulpvibes | 5 | 0 | 0 | 5 |
| coheng4 | 4 | 0 | 0 | 2 |
| VirulentMan | 4 | 0 | 0 | 4 |
| mocha156 | 4 | 0 | 0 | 4 |
| Krazzeekane | 4 | 0 | 0 | 2 |
| d0x360 | 4 | 0 | 0 | 2 |
| Artins90 | 4 | 0 | 0 | 4 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#207lin-and-tree2026-03-10 03:51[DLSSPresets] and DynamicResolutionOverride ignored in Nioh 3 (DLSSTweak 0.310.5.0)
- Issue#207lin-and-tree2026-03-09 05:07[DLSSPresets] and DynamicResolutionOverride ignored in Nioh 3 (DLSSTweak 0.310.5.0)
- Issue#205HammondzTexasu2026-01-09 17:300.310.5.0 Game crash on start when [DLLPathOverrides] is active
- Releaseemoose2026-01-09 04:09DLSSTweaks 0.310.5.0
- Issue comment#152Furzide2025-11-10 11:19Rainbow six siege anti-cheat (Battleye)
- Issue comment#8evanft2025-11-07 06:52Crysis 3 Remastered not playing nice
- Issue#204krocord2025-10-04 20:19DLSS 4 FG Black-screen on GTA V Enhanced (Although the UI remains visible)
- Issue comment#201UltraViolet242025-08-01 21:37DLSS Tweaks overlay showing up on games where it wasn't installed
- Issue#201UltraViolet242025-08-01 21:37DLSS Tweaks overlay showing up on games where it wasn't installed
- Issue#200DERDAR9212025-07-24 22:18DLSSTweaks and Wuchang not working
- Issue comment#60Ouwerkerk782025-05-17 14:05nvngx.dll isn't included
- Issue#198codecrafting-io2025-05-11 06:53The INI monitoring live changes are not working after version 0.200.9
- Releaseemoose2025-04-25 01:11DLSSTweaks 0.310.2.1 (transformers)
- Issue#197Garash2k2025-04-04 22:11Error while shutting down FFXIV
- Issue#196TheSpider122025-04-04 03:05Need an option to change Ray Reconstruction preset
- Issue#195DERDAR9212025-03-30 14:46AI LIMIT (Unity game) immediate crashing because of dxgi.dll (fixed)
- Issue#195DERDAR9212025-03-30 14:15AI LIMIT (Unity game) immediate crashing because of dxgi.dll
- Issue#173RazzaStrana2025-03-25 04:26Preset G
- Issue comment#189sammilucia2025-03-16 00:32Ray Reconstruction now has a dev dll
- Issue#194lolDayus2025-02-28 20:50Bizarre complete "washed out" brightness that randomly happens on game launch
- Issue#193door6652025-02-20 00:20DLSSTweaks (Force DLAA) not working with Observer System Redux (Unreal Engine 4)
- Issue comment#191Egor1792025-02-11 01:25Custom resolution without .dll injection
- Issue#192Veelkyn2025-02-10 21:07DLAA potentially not working, not overriding TAA
- Issue comment#191emoose2025-02-10 16:20Custom resolution without .dll injection
- Issue#191Egor1792025-02-10 14:07Custom resolution without .dll injection
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1,131 stars here means stars gained during the window, not the repo's star count.