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Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling system, and preloading system.

active 2024-01-312024-02-05 (UTC)

Complete coverage26,507 / 26,507 hourly files (100%) · 2 absent upstream2023-08-152026-08-23 (UTC)
Events
8
Pushes
2
Pull requests
2
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 6 days from 2024-01-31 to 2024-02-05. Pushes: 2 total, peak 1 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
enpiech4220

Recent activity

Latest issues, pull requests and releases

  • Pull request#1enpiech2024-02-03 09:15
  • Pull request#1enpiech2024-02-03 09:14

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.