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You are the systems operator for a remote survival colony. Keep power online, food growing, morale stable, and the logs quiet while completing a Signal Beacon.

active 2026-05-212026-05-22 (UTC)

Complete coverage26,541 / 26,541 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
104
Pushes
27
Pull requests
13
Issues
26
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 2 days from 2026-05-21 to 2026-05-22. Pushes: 27 total, peak 22 in a day. Pull requests: 13 total, peak 11 in a day. Issues: 26 total, peak 23 in a day. Comments: 2 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Skeyelab6626122
Copilot2110

Recent activity

Latest issues, pull requests and releases

  • Issue#105Skeyelab2026-05-22 05:59
    Fix building descriptions to match dailyEffects
  • Issue#106Skeyelab2026-05-22 05:57
    Balance: review beacon-rush food pressure at day 6
  • Issue#98Skeyelab2026-05-22 05:49
    Scenario strategic identity (not only numeric modifiers)
  • Issue#99Skeyelab2026-05-22 05:28
    Win-path milestone beats (beacon parts + survival days)
  • Issue#98Skeyelab2026-05-22 05:24
    Scenario strategic identity (not only numeric modifiers)
  • Issue#98Skeyelab2026-05-22 05:24
    Scenario strategic identity (not only numeric modifiers)
  • Issue#97Skeyelab2026-05-22 05:24
    Colony log as primary aesthetic layer (per-turn story beats)
  • Pull request#96Skeyelab2026-05-22 05:15
  • Issue#76Skeyelab2026-05-22 04:58
    Optional TUI motion (Harmonica)
  • Issue comment#76Skeyelab2026-05-22 04:58
    Optional TUI motion (Harmonica)
  • Issue#76Skeyelab2026-05-22 04:58
    Optional TUI motion (Harmonica)
  • Pull request#91Skeyelab2026-05-22 04:49
  • Pull request#91Skeyelab2026-05-22 04:49
  • Pull request#88Skeyelab2026-05-22 04:40
  • Pull request#83Skeyelab2026-05-22 03:52
  • Issue comment#60Skeyelab2026-05-22 03:27
    ASCII outpost schematic panel
  • Pull request#80Skeyelab2026-05-22 03:20
  • Issue#79Skeyelab2026-05-22 03:15
    Epic: Gameplay depth v0.2
  • Issue#75Skeyelab2026-05-22 03:09
    Split UI rendering into focused modules
  • Issue#74Skeyelab2026-05-22 03:09
    Epic: TUI graphics improvement plan
  • Issue#75Skeyelab2026-05-22 03:09
    Split UI rendering into focused modules
  • Issue#74Skeyelab2026-05-22 03:09
    Epic: TUI graphics improvement plan
  • Issue#72Skeyelab2026-05-22 03:08
    Event log prefixes and formatting
  • Issue#69Skeyelab2026-05-22 03:08
    Improve resource and warning display
  • Issue#59Skeyelab2026-05-22 03:03
    Expand daily building effects

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.