Skip to content

erichlof/THREE.js-PathTracing-Renderer

View on GitHub ↗Related repositories →

Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

active 2024-06-252026-06-28 (UTC)

Partial coverage15,217 / 18,691 hourly files (81%) · 2 absent upstream · 3,473 failed, retryable2024-06-242026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
383
Pushes
202
Pull requests
0
Issues
1
Stars
152
Forks
13

Activity over time

Daily event counts in the loaded window

Line chart, 734 days from 2024-06-25 to 2026-06-28. Pushes: 202 total, peak 33 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 15 total, peak 2 in a day. Stars: 152 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
erichlof213202011
meetSeparate3002
cuihee1001
Willian70041001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#84erichlof2025-06-21 06:38
    Is It Possible to Assign Custom Environments to Materials in Three.js Path Tracing?
  • Issue comment#26Willian70042025-05-29 10:59
    Ghosting everywhere :)
  • Issue comment#83erichlof2025-02-14 04:43
    Noisy sharp edges
  • Issue comment#82erichlof2025-01-14 06:40
    Suggestion for Implementing Rain and Snow Effects with Particle System
  • Issue comment#82erichlof2025-01-14 05:37
    Suggestion for Implementing Rain and Snow Effects with Particle System
  • Issue comment#82erichlof2025-01-11 08:16
    Suggestion for Implementing Rain and Snow Effects with Particle System
  • Issue comment#82erichlof2025-01-11 07:23
    Suggestion for Implementing Rain and Snow Effects with Particle System
  • Issue comment#82meetSeparate2025-01-10 03:16
    Suggestion for Implementing Rain and Snow Effects with Particle System
  • Issue comment#82erichlof2025-01-05 07:36
    Suggestion for Implementing Rain and Snow Effects with Particle System
  • Issue comment#82erichlof2025-01-05 07:06
    Suggestion for Implementing Rain and Snow Effects with Particle System
  • Issue comment#82erichlof2025-01-04 23:44
    Suggestion for Implementing Rain and Snow Effects with Particle System
  • Issue comment#82meetSeparate2025-01-03 07:56
    Suggestion for Implementing Rain and Snow Effects with Particle System
  • Issue comment#82erichlof2025-01-01 22:34
    Suggestion for Implementing Rain and Snow Effects with Particle System
  • Issue comment#82erichlof2024-12-30 18:51
    Suggestion for Implementing Rain and Snow Effects with Particle System
  • Issue#82meetSeparate2024-12-25 08:35
    Suggestion for Implementing Rain and Snow Effects with Particle System
  • Issue comment#74cuihee2024-11-01 00:47
    GLTF_Model_Viewer didn't get the right result?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 152 stars here means stars gained during the window, not the repo's star count.