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erichlof/THREE.js-RayTracing-Renderer

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Real-time Classic Ray Tracing on all devices with a browser, with real reflections, refractions, and depth of field, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-RayTracing-Renderer/Classic_Geometry_Showcase.html

active 2023-10-312026-06-26 (UTC)

Complete coverage26,399 / 26,399 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
302
Pushes
239
Pull requests
0
Issues
1
Stars
38
Forks
4

Activity over time

Daily event counts in the loaded window

Line chart, 970 days from 2023-10-31 to 2026-06-26. Pushes: 239 total, peak 17 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 17 total, peak 4 in a day. Stars: 38 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
erichlof24523906
Nandazdev9009
Nandazdev22002
andreasrosdal1000

Recent activity

Latest issues, pull requests and releases

  • Issue comment#2Nandazdev22025-05-07 05:01
    How to use this renderer in my Three js scene
  • Issue comment#2Nandazdev22025-05-07 05:00
    How to use this renderer in my Three js scene
  • Issue comment#2Nandazdev2025-04-20 08:57
    How to use this renderer in my Three js scene
  • Issue comment#2Nandazdev2025-04-20 08:56
    How to use this renderer in my Three js scene
  • Issue comment#2Nandazdev2025-04-20 08:51
    How to use this renderer in my Three js scene
  • Issue comment#2Nandazdev2025-04-20 08:50
    How to use this renderer in my Three js scene
  • Issue comment#2erichlof2025-04-16 05:05
    How to use this renderer in my Three js scene
  • Issue comment#2Nandazdev2025-04-15 03:53
    How to use this renderer in my Three js scene
  • Issue comment#2Nandazdev2025-04-14 08:30
    How to use this renderer in my Three js scene
  • Issue comment#2Nandazdev2025-04-14 08:26
    How to use this renderer in my Three js scene
  • Issue comment#2Nandazdev2025-04-14 08:24
    How to use this renderer in my Three js scene
  • Issue comment#2erichlof2025-03-25 18:51
    How to use this renderer in my Three js scene
  • Issue comment#2erichlof2025-03-23 18:44
    How to use this renderer in my Three js scene
  • Issue comment#2Nandazdev2025-03-21 15:49
    How to use this renderer in my Three js scene
  • Issue comment#2erichlof2025-03-19 05:11
    How to use this renderer in my Three js scene
  • Issue comment#2erichlof2025-03-17 14:28
    How to use this renderer in my Three js scene
  • Issue comment#1erichlof2024-10-19 15:21
    How to use this raytracer in Freeciv 3D version?
  • Issue#1andreasrosdal2024-10-17 19:09
    How to use this raytracer in Freeciv 3D version?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 38 stars here means stars gained during the window, not the repo's star count.