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active 2025-12-312026-01-30 (UTC)

Complete coverage26,751 / 26,751 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
930
Pushes
138
Pull requests
32
Issues
699
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 31 days from 2025-12-31 to 2026-01-30. Pushes: 138 total, peak 20 in a day. Pull requests: 32 total, peak 11 in a day. Issues: 699 total, peak 382 in a day. Comments: 23 total, peak 9 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
eshaffer3218951383223

Recent activity

Latest issues, pull requests and releases

  • Issue#449eshaffer3212026-01-30 03:23
    Basic Multiplayer Game Flow
  • Issue#565eshaffer3212026-01-30 03:22
    In-Game Multiplayer UI (Turn Order & Player List)
  • Issue#565eshaffer3212026-01-30 03:22
    In-Game Multiplayer UI (Turn Order & Player List)
  • Issue#565eshaffer3212026-01-30 03:22
    In-Game Multiplayer UI (Turn Order & Player List)
  • Issue#565eshaffer3212026-01-30 03:22
    In-Game Multiplayer UI (Turn Order & Player List)
  • Issue#565eshaffer3212026-01-30 03:22
    In-Game Multiplayer UI (Turn Order & Player List)
  • Issue#564eshaffer3212026-01-30 03:22
    Pre-Game Setup Flow (Player Count & Hero Selection)
  • Issue#443eshaffer3212026-01-30 03:04
    Scoring System Architecture
  • Pull request#559eshaffer3212026-01-30 03:04
  • Issue#563eshaffer3212026-01-30 02:57
    Add scoringConfig to ScenarioConfig and wire up game end
  • Issue#563eshaffer3212026-01-30 02:57
    Add scoringConfig to ScenarioConfig and wire up game end
  • Issue#563eshaffer3212026-01-30 02:57
    Add scoringConfig to ScenarioConfig and wire up game end
  • Issue#560eshaffer3212026-01-30 02:57
    Add scoring system type definitions to shared package
  • Issue#560eshaffer3212026-01-30 02:57
    Add scoring system type definitions to shared package
  • Issue#560eshaffer3212026-01-30 02:57
    Add scoring system type definitions to shared package
  • Issue#560eshaffer3212026-01-30 02:57
    Add scoring system type definitions to shared package
  • Issue comment#443eshaffer3212026-01-30 02:56
    Design: Scoring System Architecture
  • Issue#556eshaffer3212026-01-30 02:55
    Map shape configuration system
  • Issue#556eshaffer3212026-01-30 02:55
    Map shape configuration system
  • Issue#555eshaffer3212026-01-30 02:55
    Wedge map: Enforce core tile coastline restriction
  • Issue#557eshaffer3212026-01-30 02:55
    Open map slot generation with column limits
  • Issue#556eshaffer3212026-01-30 02:55
    Map shape configuration system
  • Issue#556eshaffer3212026-01-30 02:55
    Map shape configuration system
  • Issue#556eshaffer3212026-01-30 02:55
    Map shape configuration system
  • Issue#555eshaffer3212026-01-30 02:55
    Wedge map: Enforce core tile coastline restriction

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.