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A multiplayer FPS where sound is both your weapon and your enemy. Players wield sonic rifles that fire pulses, which grow deadlier with each bounce, but every shot reveals your position to opponents who can track the noise. It’s a mix of stealth, strategy, and chaotic shootouts in tight, reflective arenas.

active 2025-02-26 → 2025-02-27 (UTC)

Complete coverage27,359 / 27,359 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-27 (UTC)
Events
39
Pushes
24
Pull requests
9
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 2 days from 2025-02-26 to 2025-02-27. Pushes: 24 total, peak 22 in a day. Pull requests: 9 total, peak 8 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ethanbleier332490

Recent activity

Latest issues, pull requests and releases

  • Releasev0.1.0ethanbleier2025-02-27 01:45
  • Pull request#6ethanbleier2025-02-27 01:18
  • Pull request#5ethanbleier2025-02-27 00:59
  • Pull request#5ethanbleier2025-02-27 00:59
  • Pull request#4ethanbleier2025-02-27 00:46
  • Pull request#4ethanbleier2025-02-27 00:46
  • Pull request#3ethanbleier2025-02-27 00:14
  • Pull request#2ethanbleier2025-02-27 00:13
  • Pull request#2ethanbleier2025-02-27 00:13
  • Pull request#1ethanbleier2025-02-26 23:17

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.