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A 2D automation & management game about nuclear power in an authoritarian state.

active 2025-03-012025-04-20 (UTC)

Complete coverage26,579 / 26,579 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
86
Pushes
61
Pull requests
2
Issues
9
Stars
1
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 51 days from 2025-03-01 to 2025-04-20. Pushes: 61 total, peak 8 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 9 total, peak 6 in a day. Comments: 11 total, peak 3 in a day. Stars: 1 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
exoad8361211

Recent activity

Latest issues, pull requests and releases

  • Pull request#23exoad2025-03-27 20:55
  • Pull request#23exoad2025-03-27 20:51
  • Issue comment#20exoad2025-03-21 14:09
    Migrate from using flame's sprite fetcher.
  • Issue comment#20exoad2025-03-21 14:08
    Migrate from using flame's sprite fetcher.
  • Issue#22exoad2025-03-13 23:43
    Scene2D (DGRAPH) Implementation support compound operations.
  • Issue#21exoad2025-03-12 23:27
    pointer leaving a custom button does not refresh it
  • Issue#19exoad2025-03-07 20:50
    `debugWordWrap` does not account for `\n` properly
  • Issue#20exoad2025-03-07 20:40
    Migrate from using flame's sprite fetcher.
  • Issue comment#19exoad2025-03-07 08:53
    `debugWordWrap` does not account for `\n` properly
  • Issue#19exoad2025-03-07 08:51
    `debugWordWrap` does not account for `\n` properly
  • Issue#18exoad2025-03-07 07:04
    Integration of Stage2D as a custom scene renderer.
  • Issue comment#16exoad2025-03-07 07:02
    Just put the fries in the bag lil bro
  • Issue#16exoad2025-03-07 07:02
    Just put the fries in the bag lil bro
  • Issue comment#17exoad2025-03-07 07:02
    Goofy ahhh GDX Texturepacker, we make our own
  • Issue#17exoad2025-03-07 07:02
    Goofy ahhh GDX Texturepacker, we make our own
  • Issue comment#17exoad2025-03-04 16:41
    Goofy ahhh GDX Texturepacker, we make our own
  • Issue comment#17exoad2025-03-04 16:29
    Goofy ahhh GDX Texturepacker, we make our own
  • Issue#17exoad2025-03-04 16:29
    Goofy ahhh GDX Texturepacker, we make our own
  • Issue comment#10exoad2025-03-03 03:15
    Smart Rendering Workflow
  • Issue comment#10exoad2025-03-03 03:15
    Smart Rendering Workflow
  • Issue comment#11exoad2025-03-02 22:42
    Facet Declaration is State Resolution

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.