Base structure for inventory system for Godot with C++
active 2023-12-25 → 2024-02-26 (UTC)
Partial coverage18,058 / 23,124 hourly files (78%) · 2 absent upstream · 5,064 failed, retryable2023-12-23 → 2026-08-12 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
30
Pushes
27
Pull requests
0
Issues
0
Stars
1
Forks
1
Activity over time
Daily event counts in the loaded window
Line chart, 64 days from 2023-12-25 to 2024-02-26. Pushes: 27 total, peak 4 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 1 total, peak 1 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| scriptsengineer | 28 | 27 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#1scriptsengineer2024-01-27 12:42How hard it would be to port entire inventory system to cpp?
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.