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eya2105/A--Pathfinding-Algorithm

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This project implements the A* pathfinding algorithm using Pygame. It allows users to interact with a grid, set start and end points, place obstacles, and visualize the algorithm finding the shortest path. The user can click to set points and obstacles, and press space to run the algorithm.

active 2024-12-252024-12-25 (UTC)

Complete coverage26,641 / 26,641 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
4
Pushes
2
Pull requests
0
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 1 days from 2024-12-25 to 2024-12-25. Pushes: 2 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
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  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

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eya21052200

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No issue or PR events — this repo's activity is pushes only.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.