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Complete game production workflow for Claude Code — 27 skills from concept to shipped build. Design review, prototype planning, game feel diagnosis, playability assessment, QA with fix loop, and release. Built on gstack methodology.

active 2026-03-222026-05-31 (UTC)

Complete coverage26,424 / 26,424 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
97
Pushes
34
Pull requests
12
Issues
11
Stars
4
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 71 days from 2026-03-22 to 2026-05-31. Pushes: 34 total, peak 11 in a day. Pull requests: 12 total, peak 5 in a day. Issues: 11 total, peak 5 in a day. Comments: 8 total, peak 3 in a day. Stars: 4 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
fagemx6534128

Recent activity

Latest issues, pull requests and releases

  • Pull request#44fagemx2026-03-29 08:59
  • Issue#43fagemx2026-03-29 08:43
    feat: /game-autoplan — three-stage auto-review pipeline (質問 → 修復 → 評分)
  • Pull request#40fagemx2026-03-29 06:03
  • Pull request#39fagemx2026-03-29 06:03
  • Issue comment#36fagemx2026-03-29 05:23
    feat: skill prefix user choice in install.sh
  • Issue#35fagemx2026-03-29 05:23
    fix: Codex filesystem boundary — prevent skill-file prompt injection
  • Issue comment#35fagemx2026-03-29 05:23
    fix: Codex filesystem boundary — prevent skill-file prompt injection
  • Issue comment#33fagemx2026-03-29 05:22
    feat: add User Sovereignty principle to preamble
  • Issue#37fagemx2026-03-29 05:15
    test: security regression tests for telemetry and review-log
  • Issue#37fagemx2026-03-29 05:15
    test: security regression tests for telemetry and review-log
  • Issue#37fagemx2026-03-29 05:15
    test: security regression tests for telemetry and review-log
  • Issue comment#25fagemx2026-03-27 21:41
    feat: Cross-Model Independent Design Validation for game-review
  • Pull request#30fagemx2026-03-27 21:36
  • Issue#22fagemx2026-03-27 21:18
    feat: game-dev voice directive — centralized tone/vocabulary in preamble
  • Pull request#29fagemx2026-03-27 21:18
  • Pull request#29fagemx2026-03-27 21:18
  • Issue comment#26fagemx2026-03-27 21:16
    feat: tier-aware preamble system — dynamic scaling from T1 to T3
  • Pull request#28fagemx2026-03-27 20:12
  • Pull request#18fagemx2026-03-25 08:49
  • Pull request#16fagemx2026-03-25 08:29
  • Issue#15fagemx2026-03-25 08:26
    feat: new internal skill /pr-review-loop — automated PR review-fix cycle
  • Pull request#12fagemx2026-03-25 08:06
  • Pull request#11fagemx2026-03-25 08:04
  • Pull request#10fagemx2026-03-25 08:04
  • Issue#1fagemx2026-03-25 06:48
    feat: new skill /triage — entry point for new users

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 4 stars here means stars gained during the window, not the repo's star count.