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One-click setup of the leaked DLSS 5 neural-rendering build for any DX11/DX12 game on RTX 20–50, with or without DLSS. ReShade + RenoDX add-on (or OptiScaler engine); DLSS5-Feeder + LumeniteFX for games without DLSS; dlss5-bridge for DX11. Rust, single exe.

active 2026-09-012026-09-16 (UTC)

Complete coverage27,094 / 27,096 hourly files (100%) · 2 absent upstream2023-08-152026-09-16 (UTC)
Events
243
Pushes
2
Pull requests
0
Issues
19
Stars
108
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 16 days from 2026-09-01 to 2026-09-16. Pushes: 2 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 19 total, peak 6 in a day. Comments: 100 total, peak 27 in a day. Stars: 108 total, peak 34 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 108 stars here means stars gained during the window, not the repo's star count.