An open-source mesh slicer framework for Unity3D Game Engine.
active 2023-10-15 → 2023-10-15 (UTC)
Complete coverage26,785 / 26,785 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-04 (UTC)
Events
29
Pushes
10
Pull requests
2
Issues
0
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 1 days from 2023-10-15 to 2023-10-15. Pushes: 10 total, peak 10 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Morsiusiurandum | 12 | 10 | 2 | 0 |
Recent activity
Latest issues, pull requests and releases
- ReleaseMorsiusiurandum2023-10-15 18:04v1.0.4
- Pull request#1Morsiusiurandum2023-10-15 17:58
- Pull request#1Morsiusiurandum2023-10-15 17:56
- ReleaseMorsiusiurandum2023-10-15 15:25v1.0.3
- ReleaseMorsiusiurandum2023-10-15 14:12v1.0.2
- ReleaseMorsiusiurandum2023-10-15 13:31v1.0.1
- ReleaseMorsiusiurandum2023-10-15 13:13v1.0.0
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.