A Flutter plugin to handle keyboard input across multiple platforms.
active 2023-08-16 → 2026-07-30 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1080 days from 2023-08-16 to 2026-07-30. Pushes: 83 total, peak 10 in a day. Pull requests: 67 total, peak 8 in a day. Issues: 54 total, peak 4 in a day. Comments: 252 total, peak 20 in a day. Stars: 35 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| spydon | 205 | 62 | 36 | 59 |
| markvideon | 77 | 1 | 7 | 52 |
| luanpotter | 62 | 9 | 2 | 23 |
| zhuhaichao518 | 23 | 0 | 1 | 15 |
| renancaraujo | 19 | 7 | 2 | 5 |
| gotnull | 17 | 0 | 4 | 11 |
| chengwei88888 | 17 | 0 | 0 | 14 |
| lea108 | 15 | 3 | 2 | 8 |
| erickzanardo | 10 | 0 | 0 | 6 |
| Copilot | 7 | 0 | 0 | 6 |
| Gustl22 | 6 | 0 | 0 | 3 |
| azkadev | 5 | 0 | 0 | 2 |
| jooy2 | 5 | 0 | 1 | 3 |
| ufrshubham | 5 | 1 | 2 | 2 |
| Levi-Lesches | 5 | 0 | 1 | 3 |
| wantroba | 5 | 0 | 2 | 2 |
| Welleee | 4 | 0 | 0 | 2 |
| jackd | 4 | 0 | 0 | 3 |
| sirbig | 3 | 0 | 0 | 1 |
| cswxzx | 3 | 0 | 0 | 3 |
Recent activity
Latest issues, pull requests and releases
- Issue#114B1on1cBen2026-06-25 22:16Migrate Plugin to Built-in Kotlin
- Issue comment#112drinktoomuchsax2026-06-17 06:57fix(android): Capture joystick motion via decorView listener
- Issue comment#89Taormina2026-05-04 21:27Quest 3 game pad support?
- Pull request#106github-actions[bot]2026-05-02 10:59
- Issue comment#105lea1082026-05-02 07:54chore(release): Publish packages
- Issue comment#54lea1082026-04-05 15:59High CPU usage
- Issue comment#54lea1082026-04-05 14:43High CPU usage
- Pull request#99github-actions[bot]2026-04-05 10:05
- Pull request#98spydon2026-04-04 23:07
- Pull request#98spydon2026-04-04 21:10
- Pull request#94wantroba2026-04-03 10:45
- Pull request#88lea1082026-04-03 10:34
- Issue#91gnarhard2026-03-30 22:34Rumble support
- Issue comment#65wantroba2026-03-30 12:02fix: Correct dpad axis mapping and add support for start/select/home buttons (iOS)
- Issue comment#89spydon2026-03-29 10:03Quest 3 game pad support?
- Pull request#85lea1082026-03-25 14:36
- Issue comment#85lea1082026-03-25 13:29docs: Need to check event.value to declare button to be pressed
- Issue comment#82Taormina2026-03-16 05:02feat: Normalize gamepad output across controllers and platforms
- Issue#11spydon2026-03-15 12:33Standardize buttons across multiple platforms/controller types
- Issue comment#82spydon2026-03-15 11:30feat: Normalize gamepad output across controllers and platforms
- Issue comment#78jooy22026-03-15 06:35[iOS] Most buttons on the game pad are not recognized on iOS. (except analog stick/d-pad)
- Issue comment#81lea1082026-03-01 11:20refactor!: Update to windows GameInput api
- Issue comment#81jonasbark2025-11-28 18:54refactor!: Update to windows GameInput api
- Issue comment#60lea1082025-11-23 00:28Windows: App infinite loop and crash occurs after disconnecting non-gamepad USB device.
- Issue comment#81lea1082025-11-22 23:10Update to Windows GameInput API
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 35 stars here means stars gained during the window, not the repo's star count.