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Free/Libre Action Roleplaying Engine (engine only)

active 2023-08-152026-07-13 (UTC)

Complete coverage26,656 / 26,656 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
554
Pushes
171
Pull requests
19
Issues
56
Stars
196
Forks
32

Activity over time

Daily event counts in the loaded window

Line chart, 1064 days from 2023-08-15 to 2026-07-13. Pushes: 171 total, peak 4 in a day. Pull requests: 19 total, peak 6 in a day. Issues: 56 total, peak 4 in a day. Comments: 56 total, peak 9 in a day. Stars: 196 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Pull request#1930Stoltemberg2026-07-13 01:36
  • Issue comment#1919dorkster2026-05-23 01:32
    Android 1.1.5 libsdl2.so not found
  • Issue comment#1919licaon-kter2026-05-22 13:10
    Android 1.1.5 libsdl2.so not found
  • Issue#1889dorkster2026-04-16 19:51
    Rethinking how to handle tiles that obscure the player and other entities
  • Pull request#1915dependabot[bot]2026-01-26 01:25
  • Issue comment#1911dorkster2025-12-24 21:30
    Incorrect draw order of hero layers when drawing behind tile
  • Issue#1913dorkster2025-11-30 18:56
    Generated items are corrupted/overwritten when changing save files
  • Issue#1913dorkster2025-11-30 18:56
    Generated items are corrupted/overwritten when changing save files
  • Pull request#1912dependabot[bot]2025-11-24 01:13
  • Pull request#1912dependabot[bot]2025-11-24 01:13
  • Issue#1910dorkster2025-11-16 17:15
    New movement command triggered when clicking button while moving
  • Issue comment#1909vgaming2025-11-12 09:35
    Indicate a player (or enemies?) behind a wall
  • Issue#1909dorkster2025-11-11 20:43
    Indicate a player (or enemies?) behind a wall
  • Issue comment#1908dorkster2025-11-10 20:35
    Bug: main character is completely transparent
  • Issue comment#1908vgaming2025-11-10 20:31
    Bug: main character is completely transparent
  • Issue#1908vgaming2025-11-10 20:25
    Bug: main character is completely transparent
  • Issue comment#1907dorkster2025-11-03 18:37
    Deleting a character causes weird behavior (possibly a C++ memory bug)
  • Issue#1907vgaming2025-11-03 11:59
    Deleting a character causes weird behavior (possibly a C++ memory bug)
  • Issue comment#1906vgaming2025-10-31 22:29
    Positional audio
  • Issue comment#1484mewmew2025-09-07 17:57
    Random Map Generation
  • Issue comment#1484mewmew2025-09-07 16:09
    Random Map Generation
  • Issue comment#1484dorkster2025-09-07 16:00
    Random Map Generation
  • Pull request#1904dorkster2025-08-18 21:42
  • Pull request#1904dependabot[bot]2025-08-18 02:11
  • Issue comment#1902dorkster2025-06-16 20:39
    Item duplication when "Do not use mouse" is set and item is dragged with mouse

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 196 stars here means stars gained during the window, not the repo's star count.