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Non-Photorealistic Render Pipeline in Unity Engine

active 2024-06-102024-07-05 (UTC)

Complete coverage26,529 / 26,529 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
39
Pushes
17
Pull requests
4
Issues
5
Stars
5
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 26 days from 2024-06-10 to 2024-07-05. Pushes: 17 total, peak 5 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 5 total, peak 2 in a day. Comments: 0 total, peak 0 in a day. Stars: 5 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Morsiusiurandum241630
github-actions[bot]2110

Recent activity

Latest issues, pull requests and releases

  • Issue#12Morsiusiurandum2024-07-05 13:49
    Refactor: combine toon shader to NPRP
  • Issue#11Morsiusiurandum2024-07-05 13:48
    Feat: use directional lights
  • Issue#10Morsiusiurandum2024-06-26 00:34
    Support the SRP batcher
  • Issue#7Morsiusiurandum2024-06-20 09:08
    Custom Render Pipeline
  • Pull request#9Morsiusiurandum2024-06-20 09:08
  • Pull request#9Morsiusiurandum2024-06-20 09:04
  • Pull request#8Morsiusiurandum2024-06-15 06:18
  • Pull request#8github-actions[bot]2024-06-15 06:17
  • Issue#7Morsiusiurandum2024-06-11 14:48
    Custom Render Pipeline
  • ReleaseMorsiusiurandum2024-06-10 06:51
    Archive of older version

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 5 stars here means stars gained during the window, not the repo's star count.