active 2026-04-08 → 2026-06-04 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 58 days from 2026-04-08 to 2026-06-04. Pushes: 127 total, peak 14 in a day. Pull requests: 35 total, peak 9 in a day. Issues: 298 total, peak 48 in a day. Comments: 68 total, peak 17 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| frodo821 | 528 | 127 | 35 | 68 |
Recent activity
Latest issues, pull requests and releases
- Pull request#536frodo8212026-05-26 03:43
- Issue#529frodo8212026-05-25 04:53epic(ai): migrate all AI judgement paths to projection-based (= light-coherent AI)
- Issue#527frodo8212026-05-24 14:52feat(save): persist ObserverMode.kind across save/load
- Issue#522frodo8212026-05-24 14:51refactor(tests): spawn_test_faction_full helper for fixture parity with setup::run_faction_on_game_start
- Issue#522frodo8212026-05-24 14:51refactor(tests): spawn_test_faction_full helper for fixture parity with setup::run_faction_on_game_start
- Issue#522frodo8212026-05-24 14:51refactor(tests): spawn_test_faction_full helper for fixture parity with setup::run_faction_on_game_start
- Issue#470frodo8212026-05-24 10:29bug(ai): `queue_ship_at_shipyard` が存在しない system 側 `BuildQueue` に書いて握りつぶされる — AI が船を建造しない
- Pull request#509frodo8212026-05-24 07:14
- Pull request#509frodo8212026-05-24 06:18
- Pull request#506frodo8212026-05-23 08:21
- Pull request#503frodo8212026-04-29 20:34
- Issue#496frodo8212026-04-29 06:50polish(viz): intended-trajectory alpha/dash_pattern lacks i64::MAX saturation guard
- Issue#493frodo8212026-04-29 06:49bug(ship): dispatch_queued_commands writes projection BEFORE command validation — leaks projection for invalid commands
- Issue#493frodo8212026-04-29 06:49bug(ship): dispatch_queued_commands writes projection BEFORE command validation — leaks projection for invalid commands
- Issue#492frodo8212026-04-29 06:48bug(ship): dispatcher defensive ShipProjection write dead-on-arrival due to spawn-seed interaction (#488 + #481)
- Issue#491frodo8212026-04-28 16:37bug(ui): FTL leak in non-outline UI panels — ship_panel / context_menu / system_panel / map tooltip read realtime ShipState
- Issue#481frodo8212026-04-28 15:11bug(viz): own-ship vanishes from Galaxy Map until first dispatch (no spawn-time ShipProjection seed)
- Issue#469frodo8212026-04-28 00:42bug(ai): `rank_survey_targets` を raw 3D 距離から ship-relative ETA (FTL 経路 + sublight) ベースに置き換え
- Issue#469frodo8212026-04-28 00:42bug(ai): `rank_survey_targets` を raw 3D 距離から ship-relative ETA (FTL 経路 + sublight) ベースに置き換え
- Issue comment#458frodo8212026-04-27 23:14bug(research): `PendingResearch` を owner-scope 化 — capital reference を owner 別、`receive_research` を owner 限定
- Issue#460frodo8212026-04-27 23:14bug(diplomacy): Casus Belli auto-war / forced peace が遅延 diplomacy event を bypass する
- Issue comment#462frodo8212026-04-27 23:14refactor(ui): context_menu の直接 `ShipState` 書き込みを local/zero-delay 不変条件で gate
- Issue#461frodo8212026-04-27 23:14bug(scripting): `request_command` が remote 命令を遅延 transport bypass で即時注入する — local/remote 分離
- Issue comment#454frodo8212026-04-27 14:59bug(ai): survey dedup が `AiCommandOutbox` 内 pending command を見落として重複発令する
- Issue#463frodo8212026-04-26 15:11bug(events): `GameEvent` の意味契約を確定 (omniscient audit / empire knowledge)、remote 公開向け遅延 fact を追加
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.