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A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.

active 2023-08-152026-07-31 (UTC)

Complete coverage26,337 / 26,337 hourly files (100%) · 2 absent upstream2023-08-152026-08-16 (UTC)
Events
14.3K
Pushes
1.2K
Pull requests
1.3K
Issues
603
Stars
1.5K
Forks
88

Activity over time

Daily event counts in the loaded window

Line chart, 1082 days from 2023-08-15 to 2026-07-31. Pushes: 1,160 total, peak 21 in a day. Pull requests: 1,279 total, peak 22 in a day. Issues: 603 total, peak 39 in a day. Comments: 4,939 total, peak 104 in a day. Stars: 1,540 total, peak 84 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
coderabbitai[bot]4K002.3K
GuoLei19903.7K763553960
cptbtptpbcptdtptp1.2K182212312
zhuxudong6471889286
luzhuang51059117144
codecov[bot]38200382
singlecoder375236150
Sway007288262102
MrKou47170736910
gz65555153202947
johanzhu139181175
hhhhkrx759228
eyworldwide7262122
jtabibito380156
JujieX29193
Copilot16018
augmentcode[bot]11006
Oskang0911003
exment10005
lixinhang9014

Recent activity

Latest issues, pull requests and releases

  • Issue comment#3060hhhhkrx2026-07-02 09:30
    fix(particle): make size-over-lifetime TwoCurves random mode work
  • Issue comment#3055coderabbitai[bot]2026-06-26 13:11
    feat: 3D Gaussian Splatting rendering and .ply/.splat/.spz loaders
  • Issue comment#3037luo24302026-06-18 05:48
    refactor(rhi-webgl): extract isOffscreenCanvas helper | feat(rhi-webgl): add WebGLEngine auto-resize support via ResizeObserver | chore(vitest): disable screenshotFailures to avoid taking blank screenshots
  • Issue comment#3030coderabbitai[bot]2026-06-13 02:10
    fix(entity): traverse front-to-back in getComponentsInChildren
  • Issue comment#3019coderabbitai[bot]2026-06-03 06:47
    fix(particle): stop CustomDataModule from false-rejecting stream names by prefix
  • Pull request#3004hhhhkrx2026-05-13 11:13
  • Pull request#2992cptbtptpbcptdtptp2026-05-11 11:39
  • Issue comment#2961cptbtptpbcptdtptp2026-05-11 03:29
    refactor(shader): migrate GLSL shaders to ShaderLab and clean up shader infrastructure
  • Issue comment#2961cptbtptpbcptdtptp2026-05-10 14:35
    refactor(shader): migrate GLSL shaders to ShaderLab and clean up shader infrastructure
  • Issue comment#2984luzhuang2026-05-10 03:56
    fix(animation, physics): 从 #2983 抽离动画与物理修复
  • Issue comment#2981augmentcode[bot]2026-04-30 01:56
    fix(text): mark WorldPosition dirty after slot reallocation in _updateLocalData
  • Issue comment#2974GuoLei19902026-04-28 04:48
    feat(shader-lab): make #define values first-class AST nodes
  • Issue comment#2980GuoLei19902026-04-28 04:44
    refactor(shader-lab): unify #define dispatch into Lexer (drop Preprocessor regex path)
  • Issue#2976zhuxudong2026-04-22 03:47
    PhysicsScene.raycast / boxCast / sphereCast / capsuleCast don't normalize direction before PhysX, causing incorrect scan distance
  • Issue#2976zhuxudong2026-04-22 03:47
    PhysicsScene.raycast / boxCast / sphereCast / capsuleCast don't normalize direction before PhysX, causing incorrect scan distance
  • Pull request#2972hhhhkrx2026-04-21 03:20
  • Pull request#2972hhhhkrx2026-04-20 02:49
  • Pull request#2971hhhhkrx2026-04-20 02:45
  • Issue comment#2959GuoLei19902026-04-19 04:17
    feat(loader): v2 scene/prefab format parsing
  • Issue comment#2965codecov[bot]2026-04-15 09:07
    feat(particle): add position and rotation transform to shape module
  • Pull request#2964GuoLei19902026-04-15 08:34
  • Issue comment#2959GuoLei19902026-04-13 10:05
    feat(loader): v2 scene/prefab format parsing
  • Issue comment#2959luzhuang2026-04-13 08:09
    feat(loader): native v2 scene/prefab format parsing
  • Issue comment#2958coderabbitai[bot]2026-04-07 11:01
    refactor(loader): native v2 scene/prefab format parsing
  • Pull request#2946github-actions[bot]2026-04-07 08:23

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1,540 stars here means stars gained during the window, not the repo's star count.