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These are my notes for the online course, Unreal Engine 5 C++: The Ultimate Game Developer, by Stephen Ulibarri on Udemy.

active 2025-05-302025-06-19 (UTC)

Partial coverage11,680 / 12,902 hourly files (91%) · 2 absent upstream · 1,219 failed, retryable2025-02-192026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
603
Pushes
37
Pull requests
42
Issues
4
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 21 days from 2025-05-30 to 2025-06-19. Pushes: 37 total, peak 7 in a day. Pull requests: 42 total, peak 7 in a day. Issues: 4 total, peak 2 in a day. Comments: 256 total, peak 84 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
amazon-q-developer[bot]28300161
gemini-code-assist[bot]1090062
gapry8537421
Copilot760032

Recent activity

Latest issues, pull requests and releases

  • Issue comment#96amazon-q-developer[bot]2025-06-19 17:06
    BaseEnemy: remove redundant functions
  • Pull request#96gapry2025-06-19 17:06
  • Pull request#95gapry2025-06-19 16:58
  • Issue comment#95amazon-q-developer[bot]2025-06-19 16:38
    define enemy attack timer and code refactoring
  • Pull request#95gapry2025-06-19 16:36
  • Pull request#93gapry2025-06-15 15:14
  • Issue comment#93amazon-q-developer[bot]2025-06-15 15:08
    enemy: add weapon
  • Issue comment#93amazon-q-developer[bot]2025-06-15 15:07
    enemy: add weapon
  • Pull request#93gapry2025-06-15 15:07
  • Pull request#92gapry2025-06-14 22:48
  • Issue comment#92amazon-q-developer[bot]2025-06-14 22:43
    player: increase the attack rate
  • Issue comment#92amazon-q-developer[bot]2025-06-14 22:42
    player: increase the attack rate
  • Pull request#91gapry2025-06-13 08:50
  • Issue comment#91amazon-q-developer[bot]2025-06-13 08:47
    Enemy: define BaseEnemy and Paladin
  • Pull request#90gapry2025-06-12 22:50
  • Issue comment#89amazon-q-developer[bot]2025-06-09 04:10
    map: add level 01 design
  • Pull request#89gapry2025-06-09 04:10
  • Issue comment#88amazon-q-developer[bot]2025-06-08 16:40
    enemy: add AttackRadius
  • Issue comment#88amazon-q-developer[bot]2025-06-08 16:39
    enemy: add AttackRadius
  • Pull request#86gapry2025-06-08 15:41
  • Pull request#85gapry2025-06-08 13:17
  • Issue comment#85amazon-q-developer[bot]2025-06-08 13:13
    enemy: support patrol wait time
  • Issue comment#85amazon-q-developer[bot]2025-06-08 13:12
    enemy: support patrol wait time
  • Pull request#84gapry2025-06-08 10:30
  • Issue comment#84amazon-q-developer[bot]2025-06-08 10:27
    enemy: support patrolling behavior

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.