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Texture2D.Apply()异步-Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

active 2024-02-252025-08-21 (UTC)

Complete coverage26,751 / 26,751 hourly files (100%) · 2 absent upstream2023-08-152026-09-02 (UTC)
Events
205
Pushes
23
Pull requests
8
Issues
7
Stars
117
Forks
10

Activity over time

Daily event counts in the loaded window

Line chart, 544 days from 2024-02-25 to 2025-08-21. Pushes: 23 total, peak 7 in a day. Pull requests: 8 total, peak 3 in a day. Issues: 7 total, peak 1 in a day. Comments: 24 total, peak 3 in a day. Stars: 117 total, peak 29 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
gilzoide4423811
SamIngram7006
CortexCore6004
gglang2001
AndreiUsoltsev2002
vaspotapov1000

Recent activity

Latest issues, pull requests and releases

  • Issue#8gglang2025-08-12 17:22
    WebGL Support?
  • Issue comment#8gglang2025-08-12 17:22
    WebGL Support?
  • Issue comment#5gilzoide2024-12-28 22:09
    " handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
  • Pull request#7gilzoide2024-12-28 22:03
  • Issue comment#5CortexCore2024-12-28 15:00
    " handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
  • Issue#5CortexCore2024-12-28 15:00
    " handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
  • Issue comment#5CortexCore2024-12-27 06:02
    " handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
  • Issue comment#5gilzoide2024-12-26 20:06
    " handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
  • Pull request#7gilzoide2024-12-26 20:04
  • Pull request#6gilzoide2024-12-26 17:42
  • Pull request#6gilzoide2024-12-26 17:42
  • Issue comment#5CortexCore2024-12-24 03:58
    " handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
  • Issue comment#5gilzoide2024-12-23 17:08
    " handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
  • Issue comment#5CortexCore2024-12-23 13:42
    " handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
  • Issue#5CortexCore2024-12-23 13:38
    Make Unity crash while Texture.Reinit
  • Issue comment#3gilzoide2024-10-24 23:12
    Doesn't work in projects using URP
  • Issue#3gilzoide2024-10-24 23:09
    Doesn't work in projects using URP
  • Pull request#4gilzoide2024-10-24 23:09
  • Issue comment#3gilzoide2024-10-22 18:21
    Doesn't work in projects using URP
  • Pull request#4gilzoide2024-10-22 18:13
  • Issue comment#3gilzoide2024-10-12 13:09
    Doesn't work in Unity 6000
  • Issue comment#3SamIngram2024-10-08 13:36
    Doesn't work in Unity 6000
  • Issue comment#3SamIngram2024-10-08 12:29
    Doesn't work in Unity 6000
  • Issue comment#3SamIngram2024-10-07 12:19
    Doesn't work in Unity 6000
  • Issue comment#3SamIngram2024-10-07 11:54
    Doesn't work in Unity 6000

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 117 stars here means stars gained during the window, not the repo's star count.