Texture2D.Apply()异步-Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
active 2024-02-25 → 2025-08-21 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 544 days from 2024-02-25 to 2025-08-21. Pushes: 23 total, peak 7 in a day. Pull requests: 8 total, peak 3 in a day. Issues: 7 total, peak 1 in a day. Comments: 24 total, peak 3 in a day. Stars: 117 total, peak 29 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| gilzoide | 44 | 23 | 8 | 11 |
| SamIngram | 7 | 0 | 0 | 6 |
| CortexCore | 6 | 0 | 0 | 4 |
| gglang | 2 | 0 | 0 | 1 |
| AndreiUsoltsev | 2 | 0 | 0 | 2 |
| vaspotapov | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#8gglang2025-08-12 17:22WebGL Support?
- Issue comment#8gglang2025-08-12 17:22WebGL Support?
- Issue comment#5gilzoide2024-12-28 22:09" handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
- Pull request#7gilzoide2024-12-28 22:03
- Issue comment#5CortexCore2024-12-28 15:00" handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
- Issue#5CortexCore2024-12-28 15:00" handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
- Issue comment#5CortexCore2024-12-27 06:02" handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
- Issue comment#5gilzoide2024-12-26 20:06" handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
- Pull request#7gilzoide2024-12-26 20:04
- Pull request#6gilzoide2024-12-26 17:42
- Pull request#6gilzoide2024-12-26 17:42
- Issue comment#5CortexCore2024-12-24 03:58" handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
- Issue comment#5gilzoide2024-12-23 17:08" handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
- Issue comment#5CortexCore2024-12-23 13:42" handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply()
- Issue#5CortexCore2024-12-23 13:38Make Unity crash while Texture.Reinit
- Issue comment#3gilzoide2024-10-24 23:12Doesn't work in projects using URP
- Issue#3gilzoide2024-10-24 23:09Doesn't work in projects using URP
- Pull request#4gilzoide2024-10-24 23:09
- Issue comment#3gilzoide2024-10-22 18:21Doesn't work in projects using URP
- Pull request#4gilzoide2024-10-22 18:13
- Issue comment#3gilzoide2024-10-12 13:09Doesn't work in Unity 6000
- Issue comment#3SamIngram2024-10-08 13:36Doesn't work in Unity 6000
- Issue comment#3SamIngram2024-10-08 12:29Doesn't work in Unity 6000
- Issue comment#3SamIngram2024-10-07 12:19Doesn't work in Unity 6000
- Issue comment#3SamIngram2024-10-07 11:54Doesn't work in Unity 6000
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 117 stars here means stars gained during the window, not the repo's star count.