A TUI tangled snake game
active 2026-04-24 → 2026-04-27 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 4 days from 2026-04-24 to 2026-04-27. Pushes: 33 total, peak 30 in a day. Pull requests: 3 total, peak 3 in a day. Issues: 27 total, peak 23 in a day. Comments: 2 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| gingters | 54 | 22 | 3 | 2 |
| github-actions[bot] | 11 | 11 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#104gingters2026-04-27 10:42BufferedInputParser uses List.RemoveRange (O(n)) per drained byte run
- Issue#103gingters2026-04-27 10:42InputDecoder.BuildMouseEvent uses string.Split per click
- Issue#101gingters2026-04-27 10:42GameEngine.CycleSelection wrap arithmetic is over-engineered
- Issue#97gingters2026-04-27 10:41HudRenderer.WriteText computes maxWidth one column short
- Issue#89gingters2026-04-27 10:40Rendering tests cover layout math but not actual visual output
- Issue#89gingters2026-04-27 10:40Rendering tests cover layout math but not actual visual output
- Issue#89gingters2026-04-27 10:40Rendering tests cover layout math but not actual visual output
- Issue#89gingters2026-04-27 10:40Rendering tests cover layout math but not actual visual output
- Issue#79gingters2026-04-27 10:38MoveEngine.AdvanceState uses IndexOf to locate snake by reference
- Issue#79gingters2026-04-27 10:38MoveEngine.AdvanceState uses IndexOf to locate snake by reference
- Issue#79gingters2026-04-27 10:38MoveEngine.AdvanceState uses IndexOf to locate snake by reference
- Issue#78gingters2026-04-27 10:38MoveEngine uses List.Insert(0, ...) for snake head; O(n) per step
- Issue#78gingters2026-04-27 10:38MoveEngine uses List.Insert(0, ...) for snake head; O(n) per step
- Issue#78gingters2026-04-27 10:38MoveEngine uses List.Insert(0, ...) for snake head; O(n) per step
- Issue#75gingters2026-04-27 10:37Direction.EnsureValid is defensive against impossible enum values
- Issue#73gingters2026-04-27 10:37QualityGateCheck CRAP formula diverges from canonical CRAP4J
- Issue#71gingters2026-04-27 10:36Pin Docker test-environment base images to digests
- Issue#71gingters2026-04-27 10:36Pin Docker test-environment base images to digests
- Issue#71gingters2026-04-27 10:36Pin Docker test-environment base images to digests
- Issue#71gingters2026-04-27 10:36Pin Docker test-environment base images to digests
- Issue#64gingters2026-04-27 10:35Theme has no colour-blind / monochrome-friendly variant
- Issue#63gingters2026-04-27 10:35FrameBuffer.EnsureInside throws with paramName/message swapped
- Issue#59gingters2026-04-27 10:34Solver partial-move guard is loose; relies on time budget
- Issue#38gingters2026-04-24 17:23Make the game a real challenge for players
- Issue#29gingters2026-04-24 10:28Snake gets unselected
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.