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Trueskill2 Built Upon Trueskill Through Time

active 2023-08-172026-03-27 (UTC)

Complete coverage26,778 / 26,778 hourly files (100%) · 2 absent upstream2023-08-152026-09-03 (UTC)
Events
67
Pushes
6
Pull requests
4
Issues
7
Stars
15
Forks
8

Activity over time

Daily event counts in the loaded window

Line chart, 954 days from 2023-08-17 to 2026-03-27. Pushes: 6 total, peak 2 in a day. Pull requests: 4 total, peak 1 in a day. Issues: 7 total, peak 3 in a day. Comments: 24 total, peak 7 in a day. Stars: 15 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
glandfried276117
apiss27023
jake-smart4013
sjjbirch1000
tirksam1001
ZhuRuncong1000

Recent activity

Latest issues, pull requests and releases

  • Issue#16sjjbirch2026-03-27 03:43
    Games with very low draw probabilities (ValueError: math domain error in trunc)
  • Issue comment#10apiss22025-11-21 16:49
    Implementation of method for adding new events incrementally.
  • Pull request#14apiss22025-11-21 16:37
  • Issue comment#7glandfried2025-11-15 00:14
    Does it support games with higher number of participants per round?
  • Issue comment#9glandfried2025-11-15 00:13
    Handling ZeroDivisionError in the v_w Function
  • Issue comment#5glandfried2025-11-15 00:12
    Convergence rescales the distribution off of a baseline
  • Issue comment#11glandfried2025-11-15 00:11
    Support for partial/incomplete orderings without enforcing ties
  • Issue comment#10glandfried2025-11-15 00:09
    Implementation of method for adding new events incrementally.
  • Issue comment#12glandfried2025-11-15 00:04
    Complete implementation of add_events for incremental updates
  • Issue comment#10glandfried2025-11-15 00:03
    Implementation of method for adding new events incrementally.
  • Issue#11ZhuRuncong2025-06-09 22:29
    Support for partial/incomplete orderings without enforcing ties
  • Issue#9glandfried2024-11-05 11:19
    Handling ZeroDivisionError in the v_w Function
  • Issue#7glandfried2024-11-05 11:18
    Does it support games with higher number of participants per round?
  • Issue#4glandfried2024-11-05 11:17
    Issues with large multi team compositions: unsupported operand type(s) for +: 'float' and 'datetime.timedelta'
  • Issue comment#8apiss22024-05-25 03:15
    Is it possible to update skills incrementally?
  • Issue#8apiss22024-05-25 03:15
    Is it possible to update skills incrementally?
  • Pull request#10apiss22024-05-25 03:12
  • Issue comment#8glandfried2024-05-24 20:09
    Is it possible to update skills incrementally?
  • Issue#9apiss22024-05-23 12:35
    Handling ZeroDivisionError in the v_w Function
  • Issue comment#8apiss22024-05-23 12:23
    Is it possible to update skills incrementally?
  • Issue comment#8glandfried2024-05-15 21:03
    Is it possible to update skills incrementally?
  • Issue comment#7tirksam2023-08-31 15:02
    Does it support games with higher number of participants per round?
  • Issue comment#7glandfried2023-08-31 14:24
    Does it support games with higher number of participants per round?
  • Pull request#6glandfried2023-08-23 12:23
  • Issue comment#6glandfried2023-08-23 12:18
    Implementing weights

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 15 stars here means stars gained during the window, not the repo's star count.