Trueskill2 Built Upon Trueskill Through Time
active 2023-08-17 → 2026-03-27 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 954 days from 2023-08-17 to 2026-03-27. Pushes: 6 total, peak 2 in a day. Pull requests: 4 total, peak 1 in a day. Issues: 7 total, peak 3 in a day. Comments: 24 total, peak 7 in a day. Stars: 15 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| glandfried | 27 | 6 | 1 | 17 |
| apiss2 | 7 | 0 | 2 | 3 |
| jake-smart | 4 | 0 | 1 | 3 |
| sjjbirch | 1 | 0 | 0 | 0 |
| tirksam | 1 | 0 | 0 | 1 |
| ZhuRuncong | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#16sjjbirch2026-03-27 03:43Games with very low draw probabilities (ValueError: math domain error in trunc)
- Issue comment#10apiss22025-11-21 16:49Implementation of method for adding new events incrementally.
- Pull request#14apiss22025-11-21 16:37
- Issue comment#7glandfried2025-11-15 00:14Does it support games with higher number of participants per round?
- Issue comment#9glandfried2025-11-15 00:13Handling ZeroDivisionError in the v_w Function
- Issue comment#5glandfried2025-11-15 00:12Convergence rescales the distribution off of a baseline
- Issue comment#11glandfried2025-11-15 00:11Support for partial/incomplete orderings without enforcing ties
- Issue comment#10glandfried2025-11-15 00:09Implementation of method for adding new events incrementally.
- Issue comment#12glandfried2025-11-15 00:04Complete implementation of add_events for incremental updates
- Issue comment#10glandfried2025-11-15 00:03Implementation of method for adding new events incrementally.
- Issue#11ZhuRuncong2025-06-09 22:29Support for partial/incomplete orderings without enforcing ties
- Issue#9glandfried2024-11-05 11:19Handling ZeroDivisionError in the v_w Function
- Issue#7glandfried2024-11-05 11:18Does it support games with higher number of participants per round?
- Issue#4glandfried2024-11-05 11:17Issues with large multi team compositions: unsupported operand type(s) for +: 'float' and 'datetime.timedelta'
- Issue comment#8apiss22024-05-25 03:15Is it possible to update skills incrementally?
- Issue#8apiss22024-05-25 03:15Is it possible to update skills incrementally?
- Pull request#10apiss22024-05-25 03:12
- Issue comment#8glandfried2024-05-24 20:09Is it possible to update skills incrementally?
- Issue#9apiss22024-05-23 12:35Handling ZeroDivisionError in the v_w Function
- Issue comment#8apiss22024-05-23 12:23Is it possible to update skills incrementally?
- Issue comment#8glandfried2024-05-15 21:03Is it possible to update skills incrementally?
- Issue comment#7tirksam2023-08-31 15:02Does it support games with higher number of participants per round?
- Issue comment#7glandfried2023-08-31 14:24Does it support games with higher number of participants per round?
- Pull request#6glandfried2023-08-23 12:23
- Issue comment#6glandfried2023-08-23 12:18Implementing weights
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 15 stars here means stars gained during the window, not the repo's star count.