Godot Improvement Proposals (GIPs)
active 2025-03-29 → 2026-08-05 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 495 days from 2025-03-29 to 2026-08-05. Pushes: 2 total, peak 1 in a day. Pull requests: 7 total, peak 2 in a day. Issues: 1,682 total, peak 21 in a day. Comments: 3,606 total, peak 44 in a day. Stars: 101 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Calinou | 707 | 0 | 3 | 354 |
| AThousandShips | 324 | 0 | 0 | 190 |
| KoBeWi | 186 | 0 | 0 | 123 |
| Ivorforce | 103 | 2 | 3 | 47 |
| dalexeev | 102 | 0 | 0 | 72 |
| Repiteo | 78 | 0 | 0 | 7 |
| sockeye-d | 73 | 0 | 0 | 67 |
| Meorge | 60 | 0 | 0 | 45 |
| DexterFstone | 49 | 0 | 0 | 24 |
| AdriaandeJongh | 44 | 0 | 0 | 26 |
| Mickeon | 44 | 0 | 0 | 39 |
| fire | 42 | 0 | 0 | 39 |
| clayjohn | 40 | 0 | 0 | 33 |
| timothyqiu | 39 | 0 | 0 | 29 |
| arkology | 38 | 0 | 0 | 37 |
| aaronfranke | 38 | 0 | 1 | 30 |
| Shadowblitz16 | 32 | 0 | 0 | 22 |
| beicause | 32 | 0 | 0 | 25 |
| Nintorch | 30 | 0 | 0 | 20 |
| allenwp | 28 | 0 | 0 | 17 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#13353poyribn2026-08-05 15:40Add squircle/superellipse corner rounding to StyleBoxFlat
- Issue comment#14781Shakai-Dev2026-07-28 16:54Add "Paste (Unique)" option for nodes within the scene tree dock
- Issue#9768HolonProduction2026-07-28 13:39Add "alias" keyword for functions in GDscript
- Issue#15266Arecher2026-07-27 03:47Expand Shader Preview rather than Gutter when resizing Shader Previews
- Issue comment#15234Ivorforce2026-07-24 17:11Implement "Node stashing" via `InstancePlaceholder`, and add preload support to it
- Issue#15178HolonProduction2026-07-17 15:04GDScript: allow implicit conversion of numeric types in String concatenation
- Issue#4521KoBeWi2026-07-13 11:35Use a single frame of a sprite sheet on a Sprite node as a texture for another node
- Issue#15160Calinou2026-07-09 17:16`AnimationTree`: Allow editing `AnimationNodeAnimation` for non-existing animations
- Issue comment#15146Jordyfel2026-07-08 01:43Add premultiplied alpha blend mode to drawable textures
- Issue#15110Arnklit2026-07-01 15:37Add a ClearText icon to use where the Clear "brush" icon doesn't make much sense
- Issue comment#6646zorbathut2026-07-01 00:15Add WebGPU support
- Issue comment#15086Calinou2026-06-28 23:50Unlimit editor camera clip ranges to make it consistent with normal in game cameras
- Issue comment#15086AThousandShips2026-06-28 09:27Unlimit editor camera clip ranges to make it consistent with normal in game cameras
- Issue comment#15080KoBeWi2026-06-27 01:13Add a virtual method for translation to `Resource` and make it selectable by default for POT generation.
- Issue comment#14126morganholly2026-06-26 05:28Light Tagging for Non-RGB Light Use
- Issue#15043KoBeWi2026-06-23 02:17Drag and drop .tres material onto .glb file to assign external material and reimport
- Issue#15046vanceism72026-06-21 23:09Add ability to customize default `ui_*` actions to control Menus
- Issue#15009eric-marsh2026-06-13 23:43Add ability to "pin" script tabs in code editor
- Issue comment#11832sockeye-d2026-06-13 21:49Create an annotation (e.g. `@required`) that checks an `@export` var is not null at compile time
- Issue#15005Calinou2026-06-12 15:32Rename "Asset Store" main screen to "Assets" to optimize screen real estate
- Issue#14999EdwardChanCH2026-06-12 05:57Make "(Batch) Rename", "Change Type", and "Move Up/Down" more lenient with invalid selections
- Issue#14997FyiurAmron2026-06-12 00:23Allow alpha-from-greyscale-value import of non-greyscale images / add avg(R,G,B) remap option
- Issue comment#14996clayjohn2026-06-11 00:23Always allow texture copy from RenderSceneBuffersRD color
- Issue comment#14986sockeye-d2026-06-10 01:22Add support for MultiplayerSyncronizer syncing non-@export variables
- Issue#14980AThousandShips2026-06-08 10:15Add Audio Event hooks to Control
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 101 stars here means stars gained during the window, not the repo's star count.