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Godot Improvement Proposals (GIPs)

active 2025-03-292026-08-05 (UTC)

Partial coverage11,268 / 12,000 hourly files (94%) · 2 absent upstream · 730 failed, retryable2025-03-282026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
5.5K
Pushes
2
Pull requests
7
Issues
1.7K
Stars
101
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 495 days from 2025-03-29 to 2026-08-05. Pushes: 2 total, peak 1 in a day. Pull requests: 7 total, peak 2 in a day. Issues: 1,682 total, peak 21 in a day. Comments: 3,606 total, peak 44 in a day. Stars: 101 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Calinou70703354
AThousandShips32400190
KoBeWi18600123
Ivorforce1032347
dalexeev1020072
Repiteo78007
sockeye-d730067
Meorge600045
DexterFstone490024
AdriaandeJongh440026
Mickeon440039
fire420039
clayjohn400033
timothyqiu390029
arkology380037
aaronfranke380130
Shadowblitz16320022
beicause320025
Nintorch300020
allenwp280017

Recent activity

Latest issues, pull requests and releases

  • Issue comment#13353poyribn2026-08-05 15:40
    Add squircle/superellipse corner rounding to StyleBoxFlat
  • Issue comment#14781Shakai-Dev2026-07-28 16:54
    Add "Paste (Unique)" option for nodes within the scene tree dock
  • Issue#9768HolonProduction2026-07-28 13:39
    Add "alias" keyword for functions in GDscript
  • Issue#15266Arecher2026-07-27 03:47
    Expand Shader Preview rather than Gutter when resizing Shader Previews
  • Issue comment#15234Ivorforce2026-07-24 17:11
    Implement "Node stashing" via `InstancePlaceholder`, and add preload support to it
  • Issue#15178HolonProduction2026-07-17 15:04
    GDScript: allow implicit conversion of numeric types in String concatenation
  • Issue#4521KoBeWi2026-07-13 11:35
    Use a single frame of a sprite sheet on a Sprite node as a texture for another node
  • Issue#15160Calinou2026-07-09 17:16
    `AnimationTree`: Allow editing `AnimationNodeAnimation` for non-existing animations
  • Issue comment#15146Jordyfel2026-07-08 01:43
    Add premultiplied alpha blend mode to drawable textures
  • Issue#15110Arnklit2026-07-01 15:37
    Add a ClearText icon to use where the Clear "brush" icon doesn't make much sense
  • Issue comment#6646zorbathut2026-07-01 00:15
    Add WebGPU support
  • Issue comment#15086Calinou2026-06-28 23:50
    Unlimit editor camera clip ranges to make it consistent with normal in game cameras
  • Issue comment#15086AThousandShips2026-06-28 09:27
    Unlimit editor camera clip ranges to make it consistent with normal in game cameras
  • Issue comment#15080KoBeWi2026-06-27 01:13
    Add a virtual method for translation to `Resource` and make it selectable by default for POT generation.
  • Issue comment#14126morganholly2026-06-26 05:28
    Light Tagging for Non-RGB Light Use
  • Issue#15043KoBeWi2026-06-23 02:17
    Drag and drop .tres material onto .glb file to assign external material and reimport
  • Issue#15046vanceism72026-06-21 23:09
    Add ability to customize default `ui_*` actions to control Menus
  • Issue#15009eric-marsh2026-06-13 23:43
    Add ability to "pin" script tabs in code editor
  • Issue comment#11832sockeye-d2026-06-13 21:49
    Create an annotation (e.g. `@required`) that checks an `@export` var is not null at compile time
  • Issue#15005Calinou2026-06-12 15:32
    Rename "Asset Store" main screen to "Assets" to optimize screen real estate
  • Issue#14999EdwardChanCH2026-06-12 05:57
    Make "(Batch) Rename", "Change Type", and "Move Up/Down" more lenient with invalid selections
  • Issue#14997FyiurAmron2026-06-12 00:23
    Allow alpha-from-greyscale-value import of non-greyscale images / add avg(R,G,B) remap option
  • Issue comment#14996clayjohn2026-06-11 00:23
    Always allow texture copy from RenderSceneBuffersRD color
  • Issue comment#14986sockeye-d2026-06-10 01:22
    Add support for MultiplayerSyncronizer syncing non-@export variables
  • Issue#14980AThousandShips2026-06-08 10:15
    Add Audio Event hooks to Control

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 101 stars here means stars gained during the window, not the repo's star count.