Godot 2D essentials is a collection of production ready components to speed up the development of your 2d games. This components handles basic behaviours without affecting the particular logic of your game.
active 2023-08-15 → 2023-12-07 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 115 days from 2023-08-15 to 2023-12-07. Pushes: 94 total, peak 10 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 9 total, peak 1 in a day. Comments: 8 total, peak 2 in a day. Stars: 138 total, peak 7 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| s3r0s4pi3ns | 106 | 94 | 3 | 5 |
| JEuler | 2 | 0 | 0 | 1 |
| Renari | 2 | 0 | 0 | 0 |
| kristjan | 2 | 0 | 1 | 0 |
| sam-tohru | 2 | 0 | 0 | 1 |
| Lava-er | 1 | 0 | 0 | 0 |
| atommarvel | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#5s3r0s4pi3ns2023-10-16 17:13Plugin update issue
- Issue#6s3r0s4pi3ns2023-10-16 17:12jump_horizontal_boost always boosts to the right
- Pull request#7s3r0s4pi3ns2023-10-16 17:12
- Pull request#7kristjan2023-10-15 16:57
- Issue#6kristjan2023-10-15 16:54jump_horizontal_boost always boosts to the right
- Issue comment#5atommarvel2023-10-04 15:55Plugin update issue
- Issue comment#5JEuler2023-10-02 17:34Plugin update issue
- Issue comment#5s3r0s4pi3ns2023-10-02 17:28Plugin update issue
- Issue#5JEuler2023-10-02 09:30Plugin update issue
- Releases3r0s4pi3ns2023-09-29 09:57Fixed bugs on projectile component related to follow targets
- Issue#3s3r0s4pi3ns2023-09-29 09:54ProjectileComponent should run on_follow_started(), when beginning to follow a target
- Pull request#4s3r0s4pi3ns2023-09-29 09:54
- Pull request#4s3r0s4pi3ns2023-09-29 09:54
- Issue comment#3s3r0s4pi3ns2023-09-28 11:02ProjectileComponent should run on_follow_started(), when beginning to follow a target
- Issue comment#3sam-tohru2023-09-28 02:03ProjectileComponent should run on_follow_started(), when beginning to follow a target
- Issue#3sam-tohru2023-09-28 01:49ProjectileComponent should run on_follow_started(), when beginning to follow a target
- Releases3r0s4pi3ns2023-09-20 10:38Achievements, Environment variables and contributing guidelines.
- Releases3r0s4pi3ns2023-09-18 17:02We now have a new AudioManager and SceneTransitioner available, featuring standardized class prefixes.
- Releases3r0s4pi3ns2023-09-18 16:26We now have a new AudioManager and SceneTransitioner available, featuring standardized class prefixes.
- Issue#2s3r0s4pi3ns2023-09-13 09:42get_health_percent() in Health Component
- Releases3r0s4pi3ns2023-09-13 09:40Improved the health component internally without affecting its external use.
- Issue comment#2s3r0s4pi3ns2023-09-09 16:16get_health_percent() in Health Component
- Issue#2Lava-er2023-09-09 11:28get_health_percent() in Health Component
- Releases3r0s4pi3ns2023-09-07 15:54Release notes for general maintenance and bug fixes
- Releases3r0s4pi3ns2023-09-02 20:17Significant changes have been introduced to the VelocityComponent, including the implementation of new features. Breaking changes warning
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 138 stars here means stars gained during the window, not the repo's star count.