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Godot 2D essentials is a collection of production ready components to speed up the development of your 2d games. This components handles basic behaviours without affecting the particular logic of your game.

active 2023-08-152023-12-07 (UTC)

Complete coverage26,390 / 26,390 hourly files (100%) · 2 absent upstream2023-08-152026-08-18 (UTC)
Events
299
Pushes
94
Pull requests
4
Issues
9
Stars
138
Forks
5

Activity over time

Daily event counts in the loaded window

Line chart, 115 days from 2023-08-15 to 2023-12-07. Pushes: 94 total, peak 10 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 9 total, peak 1 in a day. Comments: 8 total, peak 2 in a day. Stars: 138 total, peak 7 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
s3r0s4pi3ns1069435
JEuler2001
Renari2000
kristjan2010
sam-tohru2001
Lava-er1000
atommarvel1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#5s3r0s4pi3ns2023-10-16 17:13
    Plugin update issue
  • Issue#6s3r0s4pi3ns2023-10-16 17:12
    jump_horizontal_boost always boosts to the right
  • Pull request#7s3r0s4pi3ns2023-10-16 17:12
  • Pull request#7kristjan2023-10-15 16:57
  • Issue#6kristjan2023-10-15 16:54
    jump_horizontal_boost always boosts to the right
  • Issue comment#5atommarvel2023-10-04 15:55
    Plugin update issue
  • Issue comment#5JEuler2023-10-02 17:34
    Plugin update issue
  • Issue comment#5s3r0s4pi3ns2023-10-02 17:28
    Plugin update issue
  • Issue#5JEuler2023-10-02 09:30
    Plugin update issue
  • Releases3r0s4pi3ns2023-09-29 09:57
    Fixed bugs on projectile component related to follow targets
  • Issue#3s3r0s4pi3ns2023-09-29 09:54
    ProjectileComponent should run on_follow_started(), when beginning to follow a target
  • Pull request#4s3r0s4pi3ns2023-09-29 09:54
  • Pull request#4s3r0s4pi3ns2023-09-29 09:54
  • Issue comment#3s3r0s4pi3ns2023-09-28 11:02
    ProjectileComponent should run on_follow_started(), when beginning to follow a target
  • Issue comment#3sam-tohru2023-09-28 02:03
    ProjectileComponent should run on_follow_started(), when beginning to follow a target
  • Issue#3sam-tohru2023-09-28 01:49
    ProjectileComponent should run on_follow_started(), when beginning to follow a target
  • Releases3r0s4pi3ns2023-09-20 10:38
    Achievements, Environment variables and contributing guidelines.
  • Releases3r0s4pi3ns2023-09-18 17:02
    We now have a new AudioManager and SceneTransitioner available, featuring standardized class prefixes.
  • Releases3r0s4pi3ns2023-09-18 16:26
    We now have a new AudioManager and SceneTransitioner available, featuring standardized class prefixes.
  • Issue#2s3r0s4pi3ns2023-09-13 09:42
    get_health_percent() in Health Component
  • Releases3r0s4pi3ns2023-09-13 09:40
    Improved the health component internally without affecting its external use.
  • Issue comment#2s3r0s4pi3ns2023-09-09 16:16
    get_health_percent() in Health Component
  • Issue#2Lava-er2023-09-09 11:28
    get_health_percent() in Health Component
  • Releases3r0s4pi3ns2023-09-07 15:54
    Release notes for general maintenance and bug fixes
  • Releases3r0s4pi3ns2023-09-02 20:17
    Significant changes have been introduced to the VelocityComponent, including the implementation of new features. Breaking changes warning

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 138 stars here means stars gained during the window, not the repo's star count.