本仓库包含了基于机器学习模型预测Steam平台游戏热度和玩家情绪的实现与分析。通过多任务学习方法,本项目旨在预测游戏的热度(评论量)和好评度(正向推荐比例)在未来一段时间的变化趋势。模型结合了历史评论数据、情绪分析特征和游戏元数据,使用LSTM和Transformer架构进行预测。该框架为游戏开发者和运营商提供了关于游戏表现和用户反馈之间动态关系的深入洞察,
active 2026-01-11 → 2026-05-26 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 136 days from 2026-01-11 to 2026-05-26. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 0 total, peak 0 in a day. Comments: 0 total, peak 0 in a day. Stars: 1 total, peak 1 in a day.
- Pushes
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- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Nobody pushed, opened or commented here in the loaded window — this repo's activity is stars and forks only.
Recent activity
Latest issues, pull requests and releases
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Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 1 stars here means stars gained during the window, not the repo's star count.