Unity NavMesh 2D Pathfinding UNITY VERSION 6, UNITY 6 , 2024, NOVIEMBRE
C# · active 2023-08-15 → 2026-07-25 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 1076 days from 2023-08-15 to 2026-07-25. Pushes: 16 total, peak 2 in a day. Pull requests: 12 total, peak 2 in a day. Issues: 120 total, peak 7 in a day. Comments: 209 total, peak 7 in a day. Stars: 952 total, peak 6 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| h8man | 164 | 16 | 4 | 101 |
| snarlynarwhal | 12 | 0 | 2 | 8 |
| GaLzZy | 9 | 0 | 0 | 6 |
| TheCalZone | 8 | 0 | 0 | 6 |
| amaiyoru-vv | 8 | 0 | 0 | 5 |
| bestravis | 7 | 0 | 0 | 5 |
| coffandro | 6 | 0 | 1 | 4 |
| Invisible99 | 5 | 0 | 0 | 3 |
| amigax | 5 | 0 | 0 | 2 |
| ColdFusion-9k | 5 | 0 | 0 | 3 |
| FoolishEL | 4 | 0 | 1 | 3 |
| behdadsoft | 4 | 0 | 0 | 4 |
| pixol20 | 4 | 0 | 0 | 2 |
| nipplelion | 4 | 0 | 0 | 2 |
| Scheshi | 4 | 0 | 0 | 2 |
| Jorgee-sk | 4 | 0 | 0 | 2 |
| BenjaminPalko | 3 | 0 | 0 | 1 |
| JevinLevin | 3 | 0 | 0 | 2 |
| SauronDark | 3 | 0 | 0 | 2 |
| YonatanShaham | 3 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Pull request#244NeoKuro2026-02-15 18:59
- Pull request#243MatthewWEdwards2026-02-02 08:19
- Issue comment#199MRouterKing2026-01-23 05:48NavMesh Surface not Visible in Scene View Without "AI Navigation" Unity Package
- Issue comment#241ZeroUltra2026-01-20 08:09NavigationSurface when use geometry= RenderMeshes can support spriteshaperenderer?
- Issue#242h8man2026-01-20 07:46Update to Unity 6
- Pull request#238vicenvafer2025-11-05 15:41
- Issue comment#102ColeTahawi2025-10-05 19:20NullReferenceException in CalculateWorldBounds
- Issue comment#237ANLevant2025-07-28 23:13NavMesh bake not generating navigateable area in Isometric perspective
- Issue comment#236WinteryFlames2025-07-18 00:02Isometric Tilemap Collider not baking
- Issue comment#199RedGlow2025-06-24 18:15NavMesh Surface not Visible in Scene View Without "AI Navigation" Unity Package
- Issue comment#234h8man2025-06-04 19:51NavMesh not updating walkable areas at runtime
- Issue#234h8man2025-06-04 19:51NavMesh not updating walkable areas at runtime
- Issue comment#234ColdFusion-9k2025-06-04 17:18NavMesh not updating walkable areas at runtime
- Issue#234ColdFusion-9k2025-06-04 17:18NavMesh not updating walkable areas at runtime
- Issue comment#234h8man2025-06-03 22:27NavMesh not updating walkable areas at runtime
- Issue comment#234ColdFusion-9k2025-06-02 16:20NavMesh not updating walkable areas at runtime
- Issue#235amigax2025-06-02 07:36Can't hide blue surface
- Issue comment#234h8man2025-05-27 22:23NavMesh not updating walkable areas at runtime
- Issue comment#234ColdFusion-9k2025-05-24 14:04NavMesh not updating walkable areas at runtime
- Issue comment#233h8man2025-05-24 10:37Bake not working for additional tilemap layers
- Issue#233h8man2025-05-24 10:37Bake not working for additional tilemap layers
- Issue comment#234h8man2025-05-23 22:00NavMesh not updating walkable areas at runtime
- Issue#234ColdFusion-9k2025-05-21 11:05NavMesh not updating walkable areas at runtime
- Issue comment#233h8man2025-05-13 22:31Bake not working for additional tilemap layers
- Issue comment#233ProfKitBarry2025-05-07 15:26Bake not working for additional tilemap layers
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 952 stars here means stars gained during the window, not the repo's star count.