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Unity NavMesh 2D Pathfinding UNITY VERSION 6, UNITY 6 , 2024, NOVIEMBRE

C# · active 2023-08-152026-07-25 (UTC)

Complete coverage26,410 / 26,410 hourly files (100%) · 2 absent upstream2023-08-152026-08-19 (UTC)
Events
1.4K
Pushes
16
Pull requests
12
Issues
120
Stars
952
Forks
93

Activity over time

Daily event counts in the loaded window

Line chart, 1076 days from 2023-08-15 to 2026-07-25. Pushes: 16 total, peak 2 in a day. Pull requests: 12 total, peak 2 in a day. Issues: 120 total, peak 7 in a day. Comments: 209 total, peak 7 in a day. Stars: 952 total, peak 6 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Pull request#244NeoKuro2026-02-15 18:59
  • Pull request#243MatthewWEdwards2026-02-02 08:19
  • Issue comment#199MRouterKing2026-01-23 05:48
    NavMesh Surface not Visible in Scene View Without "AI Navigation" Unity Package
  • Issue comment#241ZeroUltra2026-01-20 08:09
    NavigationSurface when use geometry= RenderMeshes can support spriteshaperenderer?
  • Issue#242h8man2026-01-20 07:46
    Update to Unity 6
  • Pull request#238vicenvafer2025-11-05 15:41
  • Issue comment#102ColeTahawi2025-10-05 19:20
    NullReferenceException in CalculateWorldBounds
  • Issue comment#237ANLevant2025-07-28 23:13
    NavMesh bake not generating navigateable area in Isometric perspective
  • Issue comment#236WinteryFlames2025-07-18 00:02
    Isometric Tilemap Collider not baking
  • Issue comment#199RedGlow2025-06-24 18:15
    NavMesh Surface not Visible in Scene View Without "AI Navigation" Unity Package
  • Issue comment#234h8man2025-06-04 19:51
    NavMesh not updating walkable areas at runtime
  • Issue#234h8man2025-06-04 19:51
    NavMesh not updating walkable areas at runtime
  • Issue comment#234ColdFusion-9k2025-06-04 17:18
    NavMesh not updating walkable areas at runtime
  • Issue#234ColdFusion-9k2025-06-04 17:18
    NavMesh not updating walkable areas at runtime
  • Issue comment#234h8man2025-06-03 22:27
    NavMesh not updating walkable areas at runtime
  • Issue comment#234ColdFusion-9k2025-06-02 16:20
    NavMesh not updating walkable areas at runtime
  • Issue#235amigax2025-06-02 07:36
    Can't hide blue surface
  • Issue comment#234h8man2025-05-27 22:23
    NavMesh not updating walkable areas at runtime
  • Issue comment#234ColdFusion-9k2025-05-24 14:04
    NavMesh not updating walkable areas at runtime
  • Issue comment#233h8man2025-05-24 10:37
    Bake not working for additional tilemap layers
  • Issue#233h8man2025-05-24 10:37
    Bake not working for additional tilemap layers
  • Issue comment#234h8man2025-05-23 22:00
    NavMesh not updating walkable areas at runtime
  • Issue#234ColdFusion-9k2025-05-21 11:05
    NavMesh not updating walkable areas at runtime
  • Issue comment#233h8man2025-05-13 22:31
    Bake not working for additional tilemap layers
  • Issue comment#233ProfKitBarry2025-05-07 15:26
    Bake not working for additional tilemap layers

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 952 stars here means stars gained during the window, not the repo's star count.