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hack-mans/Unity-ControlNet-Rig

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A rigged Unity character controller with inverse kinematics built using the Animation Rigging Package, that works with OpenPose ControlNet in Automatic1111 WebUI via the API.

active 2023-08-19 → 2025-03-01 (UTC)

Complete coverage27,392 / 27,392 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-29 (UTC)
Events
49
Pushes
0
Pull requests
0
Issues
1
Stars
39
Forks
8

Activity over time

Daily event counts in the loaded window

Line chart, 561 days from 2023-08-19 to 2025-03-01. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 1 total, peak 1 in a day. Stars: 39 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
Enlopo1001
Fanian04291000

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 39 stars here means stars gained during the window, not the repo's star count.