A rigged Unity character controller with inverse kinematics built using the Animation Rigging Package, that works with OpenPose ControlNet in Automatic1111 WebUI via the API.
active 2023-08-19 → 2025-03-01 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 561 days from 2023-08-19 to 2025-03-01. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 1 total, peak 1 in a day. Stars: 39 total, peak 3 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| Enlopo | 1 | 0 | 0 | 1 |
| Fanian0429 | 1 | 0 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 39 stars here means stars gained during the window, not the repo's star count.