A model/animation format created to replace ActorX for unreal game asset extraction
active 2023-08-29 → 2024-09-12 (UTC)
Complete coverage26,475 / 26,475 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-22 (UTC)
Events
143
Pushes
49
Pull requests
7
Issues
9
Stars
37
Forks
8
Activity over time
Daily event counts in the loaded window
Line chart, 381 days from 2023-08-29 to 2024-09-12. Pushes: 49 total, peak 5 in a day. Pull requests: 7 total, peak 1 in a day. Issues: 9 total, peak 2 in a day. Comments: 29 total, peak 6 in a day. Stars: 37 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue comment#10halfuwu2024-09-10 19:20fmodel export uemodel of mesh, no material when drag in ue5.4
- Issue comment#10AlbieRWang2024-09-10 11:41fmodel export uemodel of mesh, no material when drag in ue5.4
- Issue comment#10halfuwu2024-09-09 23:38fmodel export uemodel of mesh, no material when drag in ue5.4
- Issue#10AlbieRWang2024-09-09 21:01fmodel export uemodel of mesh, no material when drag in ue5.4
- Issue comment#9halfuwu2024-09-09 11:20broken animation after importing from fmodel to UE 5.4?
- Issue#9halfuwu2024-09-09 11:20broken animation after importing from fmodel to UE 5.4?
- Issue comment#9halfuwu2024-08-17 13:56broken animation after importing from fmodel to UE 5.4?
- Issue comment#9M-U-X2024-08-17 08:18broken animation after importing from fmodel to UE 5.4?
- Issue comment#5WWIA70622024-08-11 03:09I know it's not and issue but I wanted to ask, could it be possible for UEFormat to be supported by 3DS Max 2025?
- Issue comment#9M-U-X2024-08-05 17:45broken animation after importing from fmodel to UE 5.4?
- Issue comment#2halfuwu2024-07-13 02:43Update UEFormat to support generic import helper function similar to UTextAssetFactory
- Pull request#2halfuwu2024-07-13 02:43
- Issue comment#8halfuwu2024-07-12 21:34Failure to rebuild project on UE5.4.2, UE5.3.2, UE5.2.1
- Issue#8halfuwu2024-07-12 21:34Failure to rebuild project on UE5.4.2, UE5.3.2, UE5.2.1
- Issue comment#8halfuwu2024-06-18 03:04Failure to rebuild project on UE5.4.2, UE5.3.2, UE5.2.1
- Issue#8Voulqy2024-06-17 23:49Failure to rebuild project on UE5.4.2, UE5.3.2, UE5.2.1
- Issue comment#6halfuwu2024-06-10 15:33Root Bone Inversion
- Issue#6halfuwu2024-06-10 15:33Root Bone Inversion
- Issue comment#6Xifime2024-06-10 13:21Root Bone Inversion
- Issue comment#3halfuwu2024-06-03 16:29Can you update it for UE 5.3 or how to run it?
- Issue#3halfuwu2024-06-03 16:29Can you update it for UE 5.3 or how to run it?
- Issue comment#6halfuwu2024-06-03 13:37Root Bone Inversion
- Issue comment#6halfuwu2024-06-03 13:35Root Bone Inversion
- Pull request#7Irastris2024-06-03 13:11
- Issue comment#5WWIA70622024-05-28 21:41I know it's not and issue but I wanted to ask, could it be possible for UEFormat to be supported by 3DS Max 2025?
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 37 stars here means stars gained during the window, not the repo's star count.