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A model/animation format created to replace ActorX for unreal game asset extraction

active 2023-08-292024-09-12 (UTC)

Complete coverage26,475 / 26,475 hourly files (100%) · 2 absent upstream2023-08-152026-08-22 (UTC)
Events
143
Pushes
49
Pull requests
7
Issues
9
Stars
37
Forks
8

Activity over time

Daily event counts in the loaded window

Line chart, 381 days from 2023-08-29 to 2024-09-12. Pushes: 49 total, peak 5 in a day. Pull requests: 7 total, peak 1 in a day. Issues: 9 total, peak 2 in a day. Comments: 29 total, peak 6 in a day. Stars: 37 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
halfuwu5231215
KaiserM21151500
WWIA70627006
Xifime3002
wywarren3012
MinshuG3120
M-U-X2002
Ka1serM2200
AlbieRWang2001
Irastris1010
Voulqy1000
mikemxmv1000
floxay1010
Bmarquez19971001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#10halfuwu2024-09-10 19:20
    fmodel export uemodel of mesh, no material when drag in ue5.4
  • Issue comment#10AlbieRWang2024-09-10 11:41
    fmodel export uemodel of mesh, no material when drag in ue5.4
  • Issue comment#10halfuwu2024-09-09 23:38
    fmodel export uemodel of mesh, no material when drag in ue5.4
  • Issue#10AlbieRWang2024-09-09 21:01
    fmodel export uemodel of mesh, no material when drag in ue5.4
  • Issue comment#9halfuwu2024-09-09 11:20
    broken animation after importing from fmodel to UE 5.4?
  • Issue#9halfuwu2024-09-09 11:20
    broken animation after importing from fmodel to UE 5.4?
  • Issue comment#9halfuwu2024-08-17 13:56
    broken animation after importing from fmodel to UE 5.4?
  • Issue comment#9M-U-X2024-08-17 08:18
    broken animation after importing from fmodel to UE 5.4?
  • Issue comment#5WWIA70622024-08-11 03:09
    I know it's not and issue but I wanted to ask, could it be possible for UEFormat to be supported by 3DS Max 2025?
  • Issue comment#9M-U-X2024-08-05 17:45
    broken animation after importing from fmodel to UE 5.4?
  • Issue comment#2halfuwu2024-07-13 02:43
    Update UEFormat to support generic import helper function similar to UTextAssetFactory
  • Pull request#2halfuwu2024-07-13 02:43
  • Issue comment#8halfuwu2024-07-12 21:34
    Failure to rebuild project on UE5.4.2, UE5.3.2, UE5.2.1
  • Issue#8halfuwu2024-07-12 21:34
    Failure to rebuild project on UE5.4.2, UE5.3.2, UE5.2.1
  • Issue comment#8halfuwu2024-06-18 03:04
    Failure to rebuild project on UE5.4.2, UE5.3.2, UE5.2.1
  • Issue#8Voulqy2024-06-17 23:49
    Failure to rebuild project on UE5.4.2, UE5.3.2, UE5.2.1
  • Issue comment#6halfuwu2024-06-10 15:33
    Root Bone Inversion
  • Issue#6halfuwu2024-06-10 15:33
    Root Bone Inversion
  • Issue comment#6Xifime2024-06-10 13:21
    Root Bone Inversion
  • Issue comment#3halfuwu2024-06-03 16:29
    Can you update it for UE 5.3 or how to run it?
  • Issue#3halfuwu2024-06-03 16:29
    Can you update it for UE 5.3 or how to run it?
  • Issue comment#6halfuwu2024-06-03 13:37
    Root Bone Inversion
  • Issue comment#6halfuwu2024-06-03 13:35
    Root Bone Inversion
  • Pull request#7Irastris2024-06-03 13:11
  • Issue comment#5WWIA70622024-05-28 21:41
    I know it's not and issue but I wanted to ask, could it be possible for UEFormat to be supported by 3DS Max 2025?

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 37 stars here means stars gained during the window, not the repo's star count.