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Designed and developed Galaxy Defender, a 2D mobile space shooter using Unity and C#. Delivered smooth player controls, enemy waves, and polished UI/UX. Optimized for Android/iOS to run at 60 FPS with a lightweight build under 50 MB, showcasing my skills in performance and engaging gameplay design.

active 2025-09-302025-10-02 (UTC)

Complete coverage27,090 / 27,092 hourly files (100%) · 2 absent upstream2023-08-152026-09-16 (UTC)
Events
6
Pushes
1
Pull requests
0
Issues
1
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 3 days from 2025-09-30 to 2025-10-02. Pushes: 1 total, peak 1 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 1 total, peak 1 in a day. Comments: 0 total, peak 0 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
hanamesfin1100
jumbotravkin41000

Recent activity

Latest issues, pull requests and releases

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.