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Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists

active 2023-09-052026-04-04 (UTC)

Partial coverage24,398 / 26,316 hourly files (93%) · 2 absent upstream · 1,917 failed, retryable2023-08-152026-08-15 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
272
Pushes
40
Pull requests
26
Issues
12
Stars
108
Forks
15

Activity over time

Daily event counts in the loaded window

Line chart, 943 days from 2023-09-05 to 2026-04-04. Pushes: 40 total, peak 6 in a day. Pull requests: 26 total, peak 5 in a day. Issues: 12 total, peak 2 in a day. Comments: 33 total, peak 5 in a day. Stars: 108 total, peak 5 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#52jingxin-yingsi-shaosiming-daye2026-02-04 09:30
    urp In Unity 2022.3.62, it renders correctly in the editor, but fails to render transparent cubes in the built PC application.
  • Issue#48happy-turtle2025-04-17 19:01
    Post-processing cannot work on Unity 2022.3.24f1 Editor (Android, Vulkan, using built-in rendering pipeline)
  • Issue comment#50github-actions[bot]2025-04-17 19:01
    chore(main): release 5.2.1
  • Releasegithub-actions[bot]2025-04-17 19:00
    v5.2.1
  • Pull request#50happy-turtle2025-04-17 19:00
  • Pull request#50github-actions[bot]2025-04-17 19:00
  • Pull request#49happy-turtle2025-04-17 18:59
  • Pull request#49happy-turtle2025-04-17 18:58
  • Issue comment#48yukimi0232025-04-17 04:53
    Post-processing cannot work on Unity 2022.3.24f1 Editor (Android, Vulkan, using built-in rendering pipeline)
  • Issue comment#48yukimi0232025-04-14 07:13
    Post-processing cannot work on Unity 2022.3.24f1 Editor (Android, Vulkan, using built-in rendering pipeline)
  • Issue comment#48happy-turtle2025-04-12 21:21
    Post-processing cannot work on Unity 2022.3.24f1 Editor (Android, Vulkan, using built-in rendering pipeline)
  • Issue comment#48yukimi0232025-04-11 08:08
    Post-processing cannot work on Unity 2022.3.24f1 Editor (Android, Vulkan, using built-in rendering pipeline)
  • Issue comment#48yukimi0232025-04-10 08:08
    Post-processing cannot work on Unity 2022.3.24f1 Editor (Android, Vulkan, using built-in rendering pipeline)
  • Issue#46happy-turtle2025-02-28 13:25
    Migrate URP ScriptableRenderPass to new RenderGraph API
  • Issue comment#43ashkan-saeedi-mazdeh2024-09-22 22:09
    A material with textures in HDRP
  • Issue comment#43happy-turtle2024-09-22 20:59
    A material with textures in HDRP
  • Issue comment#43ashkan-saeedi-mazdeh2024-09-18 09:03
    A material with textures in HDRP
  • Issue#43ashkan-saeedi-mazdeh2024-09-17 15:12
    A material with textures in HDRP
  • Issue comment#42OtakuAndFitness2024-08-16 07:38
    It's not working on Mac platform
  • Issue comment#42happy-turtle2024-08-15 20:35
    It's not working on Mac platform
  • Issue#42OtakuAndFitness2024-08-13 02:14
    It's not working on Mac platform
  • Issue comment#39Ritbulau2024-07-20 09:15
    Doesn't work on URP
  • Issue#39Ritbulau2024-07-20 09:15
    Doesn't work on URP
  • Issue comment#39happy-turtle2024-07-18 15:32
    Doesn't work on URP
  • Issue comment#39Ritbulau2024-07-17 12:39
    Doesn't work on URP

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 108 stars here means stars gained during the window, not the repo's star count.