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Hierarchical Finite State Machine for Unity

active 2026-01-102026-01-26 (UTC)

Partial coverage20,505 / 26,261 hourly files (78%) · 2 absent upstream · 5,753 failed, retryable2023-08-152026-08-13 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
199
Pushes
30
Pull requests
8
Issues
0
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 17 days from 2026-01-10 to 2026-01-26. Pushes: 30 total, peak 15 in a day. Pull requests: 8 total, peak 5 in a day. Issues: 0 total, peak 0 in a day. Comments: 80 total, peak 44 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
hatayama10630835
coderabbitai[bot]620033
cubic-dev-ai[bot]210011
qua-hatayama2001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#11coderabbitai[bot]2026-01-25 11:35
    refactor: Auto-invoke StateMachine.Stop() in StateGroup.Dispose()
  • Pull request#11hatayama2026-01-25 11:34
  • Pull request#10hatayama2026-01-24 14:47
  • Issue comment#9coderabbitai[bot]2026-01-16 04:12
    refactor: Centralize constants, improve async patterns, and add retry limits
  • Pull request#9hatayama2026-01-16 03:04
  • Issue comment#6hatayama2026-01-15 15:08
    feat: Add visual distinction for pushable states with ↩ marker
  • Pull request#5hatayama2026-01-15 14:35
  • Pull request#5hatayama2026-01-15 14:08
  • Pull request#4hatayama2026-01-15 11:19
  • Pull request#4hatayama2026-01-15 11:13
  • Issue comment#3coderabbitai[bot]2026-01-15 09:31
    fix: Fix hierarchical state machine transitions and Mermaid diagram rendering
  • Issue comment#1coderabbitai[bot]2026-01-15 03:49
    feat: Add Mermaid preview server for real-time HFSM state visualization
  • Issue comment#1hatayama2026-01-15 03:49
    feat: Add Mermaid preview server for real-time HFSM state visualization
  • Pull request#1hatayama2026-01-15 01:38

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.