A tool for converting Xbox 360 shaders to HLSL.
active 2025-03-01 → 2026-04-02 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 398 days from 2025-03-01 to 2026-04-02. Pushes: 4 total, peak 1 in a day. Pull requests: 12 total, peak 3 in a day. Issues: 6 total, peak 2 in a day. Comments: 15 total, peak 3 in a day. Stars: 207 total, peak 80 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| blueskythlikesclouds | 18 | 4 | 6 | 4 |
| wagrenier | 6 | 0 | 2 | 3 |
| WCG847 | 3 | 0 | 0 | 1 |
| squidbus | 3 | 0 | 2 | 1 |
| IsaacMarovitz | 3 | 0 | 2 | 1 |
| HyperHaxStudios | 2 | 0 | 0 | 2 |
| DarioSamo | 2 | 0 | 0 | 0 |
| Grien25 | 1 | 0 | 0 | 1 |
| Crow124124 | 1 | 0 | 0 | 0 |
| testdriveupgrade | 1 | 0 | 0 | 1 |
| hourai-branch | 1 | 0 | 0 | 1 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#25hourai-branch2026-04-02 16:39[Suggestion] Run spirv-opt before smol-v to optimize emitted spir-v before shrinking.
- Issue comment#25blueskythlikesclouds2026-04-02 16:22[Suggestion] Run spirv-opt before smol-v to optimize emitted spir-v before shrinking.
- Issue comment#19testdriveupgrade2025-10-31 14:26libzstd "mismatched parenthesis: missing"
- Issue comment#19HyperHaxStudios2025-10-30 20:52libzstd "mismatched parenthesis: missing"
- Issue comment#24HyperHaxStudios2025-09-15 15:45How to Build tool on Windows
- Issue comment#23WCG8472025-08-06 10:44No support for 0xFFFE0300/0xFFFF0300 formats?
- Issue#23WCG8472025-08-06 10:44No support for 0xFFFE0300/0xFFFF0300 formats?
- Issue comment#23blueskythlikesclouds2025-08-04 12:52No support for 0xFFFE0300/0xFFFF0300 formats?
- Issue#23WCG8472025-08-04 12:42No support for 0xFFFE0300/0xFFFF0300 formats?
- Issue comment#15IsaacMarovitz2025-08-03 16:22Metal AIR Generation Support
- Pull request#15IsaacMarovitz2025-08-03 16:22
- Pull request#22squidbus2025-08-03 16:16
- Pull request#21blueskythlikesclouds2025-08-03 13:43
- Issue comment#18Grien252025-06-21 18:01correct use of xenosrecomp
- Issue#17blueskythlikesclouds2025-04-05 20:35Pixel shader boolean constants are not handled correctly
- Pull request#16blueskythlikesclouds2025-03-30 00:47
- Pull request#16blueskythlikesclouds2025-03-29 23:50
- Pull request#15IsaacMarovitz2025-03-16 18:09
- Pull request#14blueskythlikesclouds2025-03-07 23:23
- Pull request#14squidbus2025-03-07 23:22
- Issue comment#6squidbus2025-03-07 04:17Switch to renderbag dxc-bin for shader compiler.
- Issue#12Crow1241242025-03-07 02:09Naruto Rise of a Ninja and The Broken Bond
- Issue#10blueskythlikesclouds2025-03-06 23:54Recursive Folder Search For Shaders
- Pull request#11blueskythlikesclouds2025-03-06 23:54
- Issue comment#11wagrenier2025-03-06 23:52Change Directory Iterator To Be Recursive
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 207 stars here means stars gained during the window, not the repo's star count.