Skip to content

A tool for converting Xbox 360 shaders to HLSL.

active 2025-03-012026-04-02 (UTC)

Partial coverage13,354 / 15,886 hourly files (84%) · 2 absent upstream · 2,526 failed, retryable2024-10-182026-08-11 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
270
Pushes
4
Pull requests
12
Issues
6
Stars
207
Forks
18

Activity over time

Daily event counts in the loaded window

Line chart, 398 days from 2025-03-01 to 2026-04-02. Pushes: 4 total, peak 1 in a day. Pull requests: 12 total, peak 3 in a day. Issues: 6 total, peak 2 in a day. Comments: 15 total, peak 3 in a day. Stars: 207 total, peak 80 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
blueskythlikesclouds18464
wagrenier6023
WCG8473001
squidbus3021
IsaacMarovitz3021
HyperHaxStudios2002
DarioSamo2000
Grien251001
Crow1241241000
testdriveupgrade1001
hourai-branch1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#25hourai-branch2026-04-02 16:39
    [Suggestion] Run spirv-opt before smol-v to optimize emitted spir-v before shrinking.
  • Issue comment#25blueskythlikesclouds2026-04-02 16:22
    [Suggestion] Run spirv-opt before smol-v to optimize emitted spir-v before shrinking.
  • Issue comment#19testdriveupgrade2025-10-31 14:26
    libzstd "mismatched parenthesis: missing"
  • Issue comment#19HyperHaxStudios2025-10-30 20:52
    libzstd "mismatched parenthesis: missing"
  • Issue comment#24HyperHaxStudios2025-09-15 15:45
    How to Build tool on Windows
  • Issue comment#23WCG8472025-08-06 10:44
    No support for 0xFFFE0300/0xFFFF0300 formats?
  • Issue#23WCG8472025-08-06 10:44
    No support for 0xFFFE0300/0xFFFF0300 formats?
  • Issue comment#23blueskythlikesclouds2025-08-04 12:52
    No support for 0xFFFE0300/0xFFFF0300 formats?
  • Issue#23WCG8472025-08-04 12:42
    No support for 0xFFFE0300/0xFFFF0300 formats?
  • Issue comment#15IsaacMarovitz2025-08-03 16:22
    Metal AIR Generation Support
  • Pull request#15IsaacMarovitz2025-08-03 16:22
  • Pull request#22squidbus2025-08-03 16:16
  • Pull request#21blueskythlikesclouds2025-08-03 13:43
  • Issue comment#18Grien252025-06-21 18:01
    correct use of xenosrecomp
  • Issue#17blueskythlikesclouds2025-04-05 20:35
    Pixel shader boolean constants are not handled correctly
  • Pull request#16blueskythlikesclouds2025-03-30 00:47
  • Pull request#16blueskythlikesclouds2025-03-29 23:50
  • Pull request#15IsaacMarovitz2025-03-16 18:09
  • Pull request#14blueskythlikesclouds2025-03-07 23:23
  • Pull request#14squidbus2025-03-07 23:22
  • Issue comment#6squidbus2025-03-07 04:17
    Switch to renderbag dxc-bin for shader compiler.
  • Issue#12Crow1241242025-03-07 02:09
    Naruto Rise of a Ninja and The Broken Bond
  • Issue#10blueskythlikesclouds2025-03-06 23:54
    Recursive Folder Search For Shaders
  • Pull request#11blueskythlikesclouds2025-03-06 23:54
  • Issue comment#11wagrenier2025-03-06 23:52
    Change Directory Iterator To Be Recursive

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 207 stars here means stars gained during the window, not the repo's star count.