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Want to scale rigidbodies in Godot? Now you can. ๐Ÿš€

active 2023-10-01 โ†’ 2024-11-10 (UTC)

Complete coverage26,705 / 26,705 hourly files (100%) ยท 2 absent upstream2023-08-15 โ†’ 2026-08-31 (UTC)
Events
12
Pushes
0
Pull requests
2
Issues
0
Stars
7
Forks
1

Activity over time

Daily event counts in the loaded window

Line chart, 407 days from 2023-10-01 to 2024-11-10. Pushes: 0 total, peak 0 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 0 total, peak 0 in a day. Comments: 2 total, peak 2 in a day. Stars: 7 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments โ€” stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
codesandbox[bot]2002
Carsonthemonkey2020

Recent activity

Latest issues, pull requests and releases

  • Issue comment#4codesandbox[bot]2024-01-22 02:39
    Removes 'coming soon' from readme
  • Pull request#4Carsonthemonkey2024-01-22 02:39
  • Issue comment#3codesandbox[bot]2024-01-22 02:33
    Adds editor script to manually normalize Rigidbodies
  • Pull request#3Carsonthemonkey2024-01-22 02:33

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals โ€” 7 stars here means stars gained during the window, not the repo's star count.