Want to scale rigidbodies in Godot? Now you can. ๐
active 2023-10-01 โ 2024-11-10 (UTC)
Complete coverage26,705 / 26,705 hourly files (100%) ยท 2 absent upstream2023-08-15 โ 2026-08-31 (UTC)
Events
12
Pushes
0
Pull requests
2
Issues
0
Stars
7
Forks
1
Activity over time
Daily event counts in the loaded window
Line chart, 407 days from 2023-10-01 to 2024-11-10. Pushes: 0 total, peak 0 in a day. Pull requests: 2 total, peak 2 in a day. Issues: 0 total, peak 0 in a day. Comments: 2 total, peak 2 in a day. Stars: 7 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments โ stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| codesandbox[bot] | 2 | 0 | 0 | 2 |
| Carsonthemonkey | 2 | 0 | 2 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#4codesandbox[bot]2024-01-22 02:39Removes 'coming soon' from readme
- Pull request#4Carsonthemonkey2024-01-22 02:39
- Issue comment#3codesandbox[bot]2024-01-22 02:33Adds editor script to manually normalize Rigidbodies
- Pull request#3Carsonthemonkey2024-01-22 02:33
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals โ 7 stars here means stars gained during the window, not the repo's star count.