active 2023-09-11 → 2023-09-14 (UTC)
Complete coverage26,588 / 26,588 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-08-26 (UTC)
Events
4
Pushes
0
Pull requests
0
Issues
2
Stars
0
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 4 days from 2023-09-11 to 2023-09-14. Pushes: 0 total, peak 0 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 2 total, peak 1 in a day. Comments: 2 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| chaosesqueteam | 4 | 0 | 0 | 2 |
Recent activity
Latest issues, pull requests and releases
- Issue#4chaosesqueteam2023-09-14 05:33We kindly request your assistance in implementing .t3d loading and processing for our project. This 3D format is essential for our open-source engine, reminiscent of the Unreal/Unreal Tournament era. Your expertise and support in this matter would be greatly appreciated. Thank you for considering our plea, and we look forward to your valuable contribution. (relevant files: model_brush.c, relevant function: void T3d_Attempt_Which_will_Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
- Issue comment#3chaosesqueteam2023-09-11 06:22Could you help us with t3d? (C 3d engine, added some other map formats allready)
- Issue#3chaosesqueteam2023-09-11 06:22Could you help us with t3d? (C 3d engine, added some other map formats allready)
- Issue comment#2chaosesqueteam2023-09-11 06:21Alternative implementation
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.