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ianstranathan/ianstranathan.github.io

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active 2024-06-222025-10-15 (UTC)

Complete coverage26,543 / 26,543 hourly files (100%) · 2 absent upstream2023-08-152026-08-24 (UTC)
Events
58
Pushes
19
Pull requests
0
Issues
30
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 481 days from 2024-06-22 to 2025-10-15. Pushes: 19 total, peak 3 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 30 total, peak 12 in a day. Comments: 8 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ianstranathan461900
RanarhEadha10007
KPatience1001

Recent activity

Latest issues, pull requests and releases

  • Issue comment#18RanarhEadha2025-03-27 03:14
    Art style stuff dump
  • Issue#12ianstranathan2025-03-21 15:05
    City track models
  • Issue#25ianstranathan2025-03-21 14:54
    code refactor to remove cruft + repetitve code + quick and dirty scenes and assets
  • Issue#24ianstranathan2025-03-21 14:45
    immediate mesh to indicate oil environmental modifer
  • Issue#23ianstranathan2025-03-18 14:53
    editor tooling to create procedurally destructible objects
  • Issue#22ianstranathan2025-03-18 12:05
    procedural obstacles
  • Issue#21ianstranathan2025-03-17 20:11
    blend animations
  • Issue comment#19RanarhEadha2025-03-17 19:21
    All round visual Assets
  • Issue comment#19RanarhEadha2025-03-17 19:14
    All round visual Assets
  • Issue#20ianstranathan2025-03-17 19:08
    basic cel-shading vfx
  • Issue#20ianstranathan2025-03-17 19:08
    basic cel-shading vfx
  • Issue#20ianstranathan2025-03-17 19:08
    basic cel-shading vfx
  • Issue#19RanarhEadha2025-03-16 20:05
    All round visual Assets
  • Issue comment#11RanarhEadha2025-03-16 20:04
    Kaiju design
  • Issue#7ianstranathan2025-03-15 18:09
    explosion vfx
  • Issue comment#11RanarhEadha2025-03-15 17:37
    Kaiju design
  • Issue comment#18RanarhEadha2025-03-15 03:01
    Art style stuff dump
  • Issue#18RanarhEadha2025-03-15 03:01
    Art style stuff dump
  • Issue#15ianstranathan2025-03-14 15:03
    track generation
  • Issue#6ianstranathan2025-03-14 15:03
    character controller from inverted camera
  • Issue#17RanarhEadha2025-03-13 20:04
    Presentation stuff
  • Issue comment#14RanarhEadha2025-03-13 20:00
    Design Considerations
  • Issue comment#14KPatience2025-03-13 14:38
    Design Considerations
  • Issue#16ianstranathan2025-03-13 12:50
    sound design
  • Issue#15ianstranathan2025-03-13 12:16
    track generation

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.