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A set of simple Godot 3D nodes for extruding, tiling, and instancing 3D meshes along a path. Implemented as a C++ GDExtension.

active 2025-01-102026-07-08 (UTC)

Complete coverage26,585 / 26,585 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
289
Pushes
39
Pull requests
9
Issues
41
Stars
76
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 545 days from 2025-01-10 to 2026-07-08. Pushes: 39 total, peak 5 in a day. Pull requests: 9 total, peak 4 in a day. Issues: 41 total, peak 4 in a day. Comments: 94 total, peak 7 in a day. Stars: 76 total, peak 3 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#44pencilking20022026-06-29 14:42
    Feature Request: Unlock the Count property in the PathMesh3D inspector
  • Issue comment#45iiMidknightii2026-06-27 01:39
    Feature request: Add a new distribution mode for placing objects along the curve
  • Issue#44pencilking20022026-06-14 00:31
    Feature Request: Unlock the Count property in the PathMesh3D inspector
  • Issue#41TheCogster4092026-03-13 00:40
    Add spherical rounded path caps for PathExtrude3D model and collision.
  • Issue comment#40iiMidknightii2026-02-15 20:11
    When freeing scene: _disconnect: Attempt to disconnect a nonexistent connection from '<PathExtrudeProfileCircle#-9223371932450158720>'. Signal: 'changed', callable: '<CallableCustom>'.
  • Issue#39Hasinator72026-02-08 11:27
    PathMesh3D doesn't take Mesh
  • Issue#35iiMidknightii2026-02-04 03:46
    Feature Request: Add offset to other types
  • Issue#33iiMidknightii2026-02-04 03:46
    Godot 4.5 stable - fails to load plugin
  • Issue comment#35iiMidknightii2026-01-08 02:31
    Feature Request: Add offset to other types
  • Issue#37mikest2026-01-04 19:13
    Fatal error when switching scenes.
  • Issue comment#30iiMidknightii2025-12-25 17:13
    GLIBC version targeted by the asset library version is too new for optimal compatibility
  • Issue comment#33Melon-The-Dev2025-12-25 13:56
    Godot 4.5 stable - fails to load plugin
  • Issue#30clarence1122025-12-25 04:02
    GLIBC version targeted by the asset library version is too new for optimal compatibility
  • Issue comment#30clarence1122025-12-25 04:01
    GLIBC version targeted by the asset library version is too new for optimal compatibility
  • Releasegithub-actions[bot]2025-12-25 00:10
    v1.5.2
  • Issue#31iiMidknightii2025-12-24 23:48
    Selected vertices dont hide in 4.6 beta
  • Issue comment#30iiMidknightii2025-12-24 23:48
    GLIBC version targeted by the asset library version is too new for optimal compatibility
  • Issue#17iiMidknightii2025-12-24 23:47
    queue_free() result in crash on path with collision
  • Issue comment#32iiMidknightii2025-12-24 23:47
    Linux platform plugin fails to load due to incorrect library filename - "dev" suffix issue
  • Issue#34Gramps2025-12-24 21:01
    Downloaded plug-in contains unnecessary src folder
  • Issue comment#34Gramps2025-12-24 21:01
    Downloaded plug-in contains unnecessary src folder
  • Issue#34Gramps2025-12-24 20:35
    Downloaded plug-in contains unnecessary src folder
  • Releasegithub-actions[bot]2025-12-24 01:59
    v1.5.2
  • Issue comment#33iiMidknightii2025-12-22 21:53
    Godot 4.5 stable - fails to load plugin
  • Issue comment#32iiMidknightii2025-12-19 20:43
    Linux platform plugin fails to load due to incorrect library filename - "dev" suffix issue

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 76 stars here means stars gained during the window, not the repo's star count.