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Combat top-down airplane game with fuel management, multiple weapons, multi-level, and adjustable difficulty. Made with Godot.

active 2025-07-292026-08-10 (UTC)

Partial coverage11,184 / 11,820 hourly files (95%) · 2 absent upstream · 634 failed, retryable2025-04-052026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
3.9K
Pushes
1.2K
Pull requests
536
Issues
620
Stars
8
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 378 days from 2025-07-29 to 2026-08-10. Pushes: 1,179 total, peak 26 in a day. Pull requests: 536 total, peak 65 in a day. Issues: 620 total, peak 39 in a day. Comments: 897 total, peak 33 in a day. Stars: 8 total, peak 1 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#870ikostan2026-08-07 02:56
    Implement test profiling & metrics baseline
  • Pull request#867ikostan2026-08-04 03:35
  • Pull request#864ikostan2026-08-04 03:22
  • Issue#535github-actions[bot]2026-07-24 02:11
    [FEATURE] Implement a SaveGameResource to handle mid-run variables
  • Issue comment#827ikostan2026-07-16 23:59
    Centralize UI SFX configuration and add audio integrity tests
  • Issue comment#827ikostan2026-07-16 23:55
    Centralize UI SFX configuration and add audio integrity tests
  • Issue#799ikostan2026-07-10 02:23
    [FEATURE] Relocate Global UI Presentational Constants to Audio Layer
  • Issue#802ikostan2026-07-03 04:56
    [FEATURE] Codebase Purge, Formatting Scrub, and Pipeline Verification Pass
  • Issue#802ikostan2026-07-03 04:56
    [FEATURE] Codebase Purge, Formatting Scrub, and Pipeline Verification Pass
  • Issue#800ikostan2026-07-03 04:53
    [FEATURE] Port Tree Node Observation Loop into AudioManager
  • Pull request#793ikostan2026-06-30 02:33
  • Pull request#793ikostan2026-06-30 02:33
  • Pull request#793ikostan2026-06-30 02:33
  • Issue#776ikostan2026-06-26 05:06
    [TASK] Test Profiling & Metrics Baseline
  • Issue#773ikostan2026-06-26 04:33
    [TASK] Scene Lifecycle and Memory Optimization
  • Issue#777ikostan2026-06-25 21:40
    [BUG] Web Loading Lifecycle & Progress Transition Refactor
  • Pull request#770ikostan2026-06-25 01:44
  • Pull request#769ikostan2026-06-25 01:41
  • Pull request#769ikostan2026-06-25 01:41
  • Pull request#754ikostan2026-06-12 01:41
  • Pull request#754ikostan2026-06-12 01:41
  • Pull request#754ikostan2026-06-12 01:41
  • Pull request#754ikostan2026-06-12 01:41
  • Issue#753ikostan2026-06-12 01:32
    [SUBTASK] Update Dockerfile for Godot 4.6.3
  • Issue#749ikostan2026-06-12 01:03
    [SUBTASK] Update browser_test.yml for Godot 4.6.3

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 8 stars here means stars gained during the window, not the repo's star count.