Combat top-down airplane game with fuel management, multiple weapons, multi-level, and adjustable difficulty. Made with Godot.
active 2025-07-29 → 2026-08-10 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 378 days from 2025-07-29 to 2026-08-10. Pushes: 1,179 total, peak 26 in a day. Pull requests: 536 total, peak 65 in a day. Issues: 620 total, peak 39 in a day. Comments: 897 total, peak 33 in a day. Stars: 8 total, peak 1 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| ikostan | 2.7K | 1.1K | 490 | 327 |
| coderabbitai[bot] | 378 | 0 | 0 | 212 |
| sourcery-ai[bot] | 377 | 0 | 0 | 225 |
| deepsource-io[bot] | 56 | 0 | 0 | 51 |
| dependabot[bot] | 50 | 4 | 46 | 0 |
| github-actions[bot] | 47 | 0 | 0 | 25 |
| llamapreview[bot] | 22 | 0 | 0 | 16 |
| deepsource-autofix[bot] | 20 | 20 | 0 | 0 |
| codecov[bot] | 18 | 0 | 0 | 18 |
| github-advanced-security[bot] | 14 | 0 | 0 | 14 |
| SourceryAI | 9 | 0 | 0 | 5 |
| espanakosta-jpg | 7 | 7 | 0 | 0 |
| allcontributors[bot] | 4 | 0 | 0 | 4 |
Recent activity
Latest issues, pull requests and releases
- Issue comment#870ikostan2026-08-07 02:56Implement test profiling & metrics baseline
- Pull request#867ikostan2026-08-04 03:35
- Pull request#864ikostan2026-08-04 03:22
- Issue#535github-actions[bot]2026-07-24 02:11[FEATURE] Implement a SaveGameResource to handle mid-run variables
- Issue comment#827ikostan2026-07-16 23:59Centralize UI SFX configuration and add audio integrity tests
- Issue comment#827ikostan2026-07-16 23:55Centralize UI SFX configuration and add audio integrity tests
- Issue#799ikostan2026-07-10 02:23[FEATURE] Relocate Global UI Presentational Constants to Audio Layer
- Issue#802ikostan2026-07-03 04:56[FEATURE] Codebase Purge, Formatting Scrub, and Pipeline Verification Pass
- Issue#802ikostan2026-07-03 04:56[FEATURE] Codebase Purge, Formatting Scrub, and Pipeline Verification Pass
- Issue#800ikostan2026-07-03 04:53[FEATURE] Port Tree Node Observation Loop into AudioManager
- Pull request#793ikostan2026-06-30 02:33
- Pull request#793ikostan2026-06-30 02:33
- Pull request#793ikostan2026-06-30 02:33
- Issue#776ikostan2026-06-26 05:06[TASK] Test Profiling & Metrics Baseline
- Issue#773ikostan2026-06-26 04:33[TASK] Scene Lifecycle and Memory Optimization
- Issue#777ikostan2026-06-25 21:40[BUG] Web Loading Lifecycle & Progress Transition Refactor
- Pull request#770ikostan2026-06-25 01:44
- Pull request#769ikostan2026-06-25 01:41
- Pull request#769ikostan2026-06-25 01:41
- Pull request#754ikostan2026-06-12 01:41
- Pull request#754ikostan2026-06-12 01:41
- Pull request#754ikostan2026-06-12 01:41
- Pull request#754ikostan2026-06-12 01:41
- Issue#753ikostan2026-06-12 01:32[SUBTASK] Update Dockerfile for Godot 4.6.3
- Issue#749ikostan2026-06-12 01:03[SUBTASK] Update browser_test.yml for Godot 4.6.3
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 8 stars here means stars gained during the window, not the repo's star count.