ULocalization is a localization system for VRChat Udon(U#).
active 2024-12-28 → 2026-07-14 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 564 days from 2024-12-28 to 2026-07-14. Pushes: 16 total, peak 2 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 13 total, peak 7 in a day. Comments: 5 total, peak 2 in a day. Stars: 7 total, peak 2 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
Recent activity
Latest issues, pull requests and releases
- Issue#6hiraghi2026-04-11 19:38[v0.8.15] Persistenceがセーブされない
- Issue#6hiraghi2025-12-22 00:48[v0.8.15] Persistenceがセーブされない
- Releasegithub-actions[bot]2025-12-21 08:40v0.8.15
- Releasegithub-actions[bot]2025-12-15 02:57v0.8.14
- Releasegithub-actions[bot]2025-12-12 04:09v0.8.13
- Issue#5ikuko2025-12-11 09:07InstantiateやPlayerObjectなどで複製されたオブジェクトが正常に動作しない
- Releasegithub-actions[bot]2025-12-11 09:02v0.8.12
- Releasegithub-actions[bot]2025-12-10 02:35v0.8.11
- Releasegithub-actions[bot]2025-12-10 01:48v0.8.10
- Issue comment#5ikuko2025-11-19 01:36InstantiateやPlayerObjectなどで複製されたオブジェクトが正常に動作しない
- Issue#2ikuko2025-11-13 08:58UnityEditor上でPlayするとローカライズ系のフィールドがMissingになるので表示を改善する
- Issue comment#4ikuko2025-11-13 07:43LocalVariablesのObjectReferenceを使った変数埋め込みでInvokeMethodに対応する
- Issue comment#3ikuko2025-11-13 07:36LocalVariablesのObjectReferenceを使った変数埋め込みでProperty/getterに対応する
- Issue comment#1ikuko2025-10-21 06:55SerializeFieldでLocalizeStringEventを指定すると、PlayModeで指定したComponentが削除される
- Issue#1ikuko2025-10-21 06:55SerializeFieldでLocalizeStringEventを指定すると、PlayModeで指定したComponentが削除される
- Issue#1ikuko2025-10-21 06:55SerializeFieldでLocalizeStringEventを指定すると、PlayModeで指定したComponentが削除される
- Issue#4ikuko2025-10-21 06:49LocalVariablesのObjectReferenceを使った変数埋め込みでInvokeMethodに対応する
- Issue#4ikuko2025-10-21 06:49LocalVariablesのObjectReferenceを使った変数埋め込みでInvokeMethodに対応する
- Issue#2ikuko2025-10-21 06:26UnityEditor上でPlayするとローカライズ系のフィールドがMissingになるので表示を改善する
- Issue#2ikuko2025-10-21 06:26UnityEditor上でPlayするとローカライズ系のフィールドがMissingになるので表示を改善する
- Issue#2ikuko2025-10-21 06:26UnityEditor上でPlayするとローカライズ系のフィールドがMissingになるので表示を改善する
- Issue#1hiraghi2025-10-18 18:04SerializeFieldでLocalizeStringEventを指定すると、PlayModeで指定したComponentが削除される
- Issue comment#1hiraghi2025-10-18 18:04SerializeFieldでLocalizeStringEventを指定すると、PlayModeで指定したComponentが削除される
- Issue#1hiraghi2025-09-26 06:58SerializeFieldでLocalizeStringEventを指定すると、PlayModeで指定したComponentが削除される
- Releasegithub-actions[bot]2025-03-18 00:45v0.8.3
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 7 stars here means stars gained during the window, not the repo's star count.