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DH2650 - Game Design project.

active 2026-04-062026-05-27 (UTC)

Complete coverage26,642 / 26,642 hourly files (100%) · 2 absent upstream2023-08-152026-08-29 (UTC)
Events
121
Pushes
81
Pull requests
2
Issues
24
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 52 days from 2026-04-06 to 2026-05-27. Pushes: 81 total, peak 12 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 24 total, peak 4 in a day. Comments: 2 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
iloonio644610
eryngia161000
luginasp98141112
8290821-cmyk10900
ShuangyuZhu045500

Recent activity

Latest issues, pull requests and releases

  • Issue#142eryngia2026-05-26 23:37
    Ingredient spawner
  • Issue#137eryngia2026-05-25 23:35
    Cloud effect texture bugged on client
  • Issue#129eryngia2026-05-25 09:40
    Fix layer of potion effect prefabs
  • Issue#135iloonio2026-05-25 09:10
    Create a Landing Page
  • Issue#135iloonio2026-05-25 09:10
    Create a Landing Page
  • Issue#130eryngia2026-05-24 23:41
    Startactive miasma surface doesn't work? Fix only if this is used
  • Issue#129eryngia2026-05-24 23:41
    Fix layer of potion effect prefabs
  • Issue#121eryngia2026-05-24 23:13
    Add visuals to cube and puddle
  • Issue#109iloonio2026-05-21 16:58
    Adjust UI text settings
  • Issue#107iloonio2026-05-21 16:24
    Create a Project Website
  • Pull request#104iloonio2026-05-21 10:58
  • Pull request#78luginasp982026-05-12 11:58
  • Issue#71iloonio2026-05-11 19:32
    Implement a Networked Cube Potion. To do this, You must make a Cube Prefab with a NetworkObject, NetworkTransform, and NetworkRigidBody.
  • Issue#21iloonio2026-05-08 12:33
    Add a variety of base sound effects
  • Issue#59iloonio2026-05-08 12:18
    Draw 2D map for building the 3D map
  • Issue#48iloonio2026-05-04 21:51
    Implement Burning objects, and ensure their state is replicated across the network. Look into Unity's `NetworkVariable` for this.
  • Issue#48iloonio2026-05-04 11:26
    Implement Burning objects, and ensure their state is replicated across the network. Look into Unity's `NetworkVariable` for this.
  • Issue comment#21luginasp982026-05-03 15:14
    Add a variety of base sound effects
  • Issue comment#21luginasp982026-05-03 13:50
    Add a variety of base sound effects
  • Issue#29iloonio2026-04-22 18:29
    implement Authority & Ownership transfer for interactable objects
  • Issue#278290821-cmyk2026-04-15 09:20
    Add jump animation
  • Issue#30iloonio2026-04-14 10:07
    Make the "Start Game" button disabled for non-host players.
  • Issue#25iloonio2026-04-14 09:58
    Lobby UI
  • Issue#24iloonio2026-04-13 11:06
    Unity Lobby Multiplayer integration
  • Issue#17iloonio2026-04-10 09:38
    add "encased in cystal" condition for player

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.