DH2650 - Game Design project.
active 2026-04-06 → 2026-05-27 (UTC)
Activity over time
Daily event counts in the loaded window
Line chart, 52 days from 2026-04-06 to 2026-05-27. Pushes: 81 total, peak 12 in a day. Pull requests: 2 total, peak 1 in a day. Issues: 24 total, peak 4 in a day. Comments: 2 total, peak 2 in a day. Stars: 0 total, peak 0 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| iloonio | 64 | 46 | 1 | 0 |
| eryngia | 16 | 10 | 0 | 0 |
| luginasp98 | 14 | 11 | 1 | 2 |
| 8290821-cmyk | 10 | 9 | 0 | 0 |
| ShuangyuZhu04 | 5 | 5 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#142eryngia2026-05-26 23:37Ingredient spawner
- Issue#137eryngia2026-05-25 23:35Cloud effect texture bugged on client
- Issue#129eryngia2026-05-25 09:40Fix layer of potion effect prefabs
- Issue#135iloonio2026-05-25 09:10Create a Landing Page
- Issue#135iloonio2026-05-25 09:10Create a Landing Page
- Issue#130eryngia2026-05-24 23:41Startactive miasma surface doesn't work? Fix only if this is used
- Issue#129eryngia2026-05-24 23:41Fix layer of potion effect prefabs
- Issue#121eryngia2026-05-24 23:13Add visuals to cube and puddle
- Issue#109iloonio2026-05-21 16:58Adjust UI text settings
- Issue#107iloonio2026-05-21 16:24Create a Project Website
- Pull request#104iloonio2026-05-21 10:58
- Pull request#78luginasp982026-05-12 11:58
- Issue#71iloonio2026-05-11 19:32Implement a Networked Cube Potion. To do this, You must make a Cube Prefab with a NetworkObject, NetworkTransform, and NetworkRigidBody.
- Issue#21iloonio2026-05-08 12:33Add a variety of base sound effects
- Issue#59iloonio2026-05-08 12:18Draw 2D map for building the 3D map
- Issue#48iloonio2026-05-04 21:51Implement Burning objects, and ensure their state is replicated across the network. Look into Unity's `NetworkVariable` for this.
- Issue#48iloonio2026-05-04 11:26Implement Burning objects, and ensure their state is replicated across the network. Look into Unity's `NetworkVariable` for this.
- Issue comment#21luginasp982026-05-03 15:14Add a variety of base sound effects
- Issue comment#21luginasp982026-05-03 13:50Add a variety of base sound effects
- Issue#29iloonio2026-04-22 18:29implement Authority & Ownership transfer for interactable objects
- Issue#278290821-cmyk2026-04-15 09:20Add jump animation
- Issue#30iloonio2026-04-14 10:07Make the "Start Game" button disabled for non-host players.
- Issue#25iloonio2026-04-14 09:58Lobby UI
- Issue#24iloonio2026-04-13 11:06Unity Lobby Multiplayer integration
- Issue#17iloonio2026-04-10 09:38add "encased in cystal" condition for player
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.