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XeSS-SR 2, FG, & XeLL DLLs Pulled from Marvel Rivals

active 2023-08-152026-05-05 (UTC)

Complete coverage26,487 / 26,487 hourly files (100%) · 2 absent upstream2023-08-152026-08-22 (UTC)
Events
669
Pushes
6
Pull requests
4
Issues
41
Stars
511
Forks
29

Activity over time

Daily event counts in the loaded window

Line chart, 995 days from 2023-08-15 to 2026-05-05. Pushes: 6 total, peak 1 in a day. Pull requests: 4 total, peak 2 in a day. Issues: 41 total, peak 7 in a day. Comments: 72 total, peak 10 in a day. Stars: 511 total, peak 22 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

Recent activity

Latest issues, pull requests and releases

  • Issue comment#65realdody2026-04-21 11:34
    Feature Request: CPU/GPU execution times for XeSS and XeFG in the public API
  • Issue#60KingVulpes2026-03-09 21:02
    Vulkan support for XeFG and XeLL
  • Issue comment#56oscarbg2026-01-29 07:43
    DirectX 11 support for XeLL
  • Issue comment#55oscarbg2026-01-29 07:34
    the xess 3 mfg are lauched
  • Issue#5712181292026-01-27 04:04
    xess 3 mfg are really lauched
  • Issue#56Mauler1252026-01-23 20:16
    DirectX 11 support for XeLL
  • Issue comment#54mike-intel2026-01-20 18:53
    XeSS Super Resolution model
  • Issue#54Kuba25x2026-01-11 18:56
    XeSS Super Resolution model
  • Issue#44ilyabely2025-11-13 08:47
    Request: XeSS for meteor lake NPU
  • Issue#45xess-intel2025-11-13 02:44
    Clarity on the requirement of pCmdList for resource tagging
  • Issue comment#48mike-intel2025-11-13 02:40
    XeFG crash when starting to tag hudless when FG is already active
  • Issue comment#51snk09112025-11-12 19:08
    Antialias XeSS's underlying CNN network [Shift-Invariant CNNs]
  • Issue#49xess-intel2025-10-01 23:33
    XeFG failed with mismatch motion vectors and depth sizes, even though XEFG_SWAPCHAIN_INIT_FLAG_HIGH_RES_MV was specified when inited
  • Issue comment#44xess-intel2025-09-17 23:53
    Request: XeSS for meteor lake NPU
  • Issue#48FakeMichau2025-09-09 12:31
    XeFG crash when starting to tag hudless when FG is already active
  • Issue#46IamTirion2025-08-20 09:23
    Adding XeSS to Blender
  • Issue comment#45FakeMichau2025-08-14 22:55
    Clarity on the requirement of pCmdList for resource tagging
  • Issue#45FakeMichau2025-08-14 19:55
    Clarity on the requirement of pCmdList for resource tagging
  • Issue comment#43ilyabely2025-08-14 17:18
    please add the intel xess frame generation on battlefield 6
  • Issue#43ilyabely2025-08-14 17:18
    please add the intel xess frame generation on battlefield 6
  • Issue comment#41ninjaop222025-08-09 05:44
    Temporal stability
  • Issue comment#42papandbuddyg2025-08-07 23:32
    battlefield 6 xess causes memory leak
  • Issue comment#42xess-intel2025-08-07 23:06
    battlefield 6 xess causes memory leak
  • Issue#33ilyabely2025-08-05 18:49
    DX11 support - what exactly does "Intel® Arc™ Graphics only" mean?
  • Issue comment#38starcid2025-05-06 01:28
    Godot Support for XeSS

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 511 stars here means stars gained during the window, not the repo's star count.