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invictustitan2/pin-puzzle-game

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active 2025-12-262025-12-26 (UTC)

Partial coverage11,168 / 11,805 hourly files (95%) · 2 absent upstream · 634 failed, retryable2025-04-052026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
95
Pushes
11
Pull requests
1
Issues
8
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 1 days from 2025-12-26 to 2025-12-26. Pushes: 11 total, peak 11 in a day. Pull requests: 1 total, peak 1 in a day. Issues: 8 total, peak 8 in a day. Comments: 65 total, peak 65 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
qltysh[bot]744060
invictustitan215214
Copilot6501

Recent activity

Latest issues, pull requests and releases

  • Pull request#2invictustitan22025-12-26 04:23
  • Issue#6invictustitan22025-12-26 04:19
    Phase 5: Multiplayer & Social – Coop, Competition, Community Content
  • Issue#5invictustitan22025-12-26 04:14
    Phase 4: Progression & Retention Systems – Stars, Challenges, Achievements
  • Issue#3invictustitan22025-12-26 03:42
    Phase 2: Player Experience Enhancement – Personalized Difficulty & Visual Polish
  • Issue comment#3invictustitan22025-12-26 03:42
    Phase 2: Player Experience Enhancement – Personalized Difficulty & Visual Polish
  • Issue#1invictustitan22025-12-26 03:35
    Phase 1: Core Gameplay Validation – Establish Gameplay Foundation and Testability
  • Issue comment#1invictustitan22025-12-26 03:35
    Phase 1: Core Gameplay Validation – Establish Gameplay Foundation and Testability
  • Issue comment#2Copilot2025-12-26 03:19
    Implement Phase 1: Core gameplay foundation with TypeScript engine, 20 levels, and playtest framework
  • Issue comment#2invictustitan22025-12-26 03:14
    Implement Phase 1: Core gameplay foundation with TypeScript engine, 20 levels, and playtest framework
  • Issue comment#2invictustitan22025-12-26 02:47
    Implement Phase 1: Core gameplay foundation with TypeScript engine, 20 levels, and playtest framework
  • Issue#7invictustitan22025-12-26 02:31
    Phase 6: Technical Infrastructure & Deployment – Secure, Reliable, Scalable
  • Issue#3invictustitan22025-12-26 02:31
    Phase 2: Player Experience Enhancement – Personalized Difficulty & Visual Polish
  • Issue#3invictustitan22025-12-26 02:31
    Phase 2: Player Experience Enhancement – Personalized Difficulty & Visual Polish
  • Issue#1invictustitan22025-12-26 02:29
    Phase 1: Core Gameplay Validation – Establish Gameplay Foundation and Testability

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.