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Eureka is a cross-platform map editor for the DOOM engine games.

active 2025-03-292026-07-15 (UTC)

Partial coverage11,268 / 12,000 hourly files (94%) · 2 absent upstream · 730 failed, retryable2025-03-282026-08-10 (UTC)— sampled evenly across the window, so rankings and trends hold; absolute counts scale up.
Events
258
Pushes
141
Pull requests
17
Issues
44
Stars
14
Forks
2

Activity over time

Daily event counts in the loaded window

Line chart, 474 days from 2025-03-29 to 2026-07-15. Pushes: 141 total, peak 9 in a day. Pull requests: 17 total, peak 5 in a day. Issues: 44 total, peak 13 in a day. Comments: 21 total, peak 2 in a day. Stars: 14 total, peak 2 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Stars, PRs, issues and forks are under-captured in the later part of this window. GH Archive progressively stopped capturing non-push events during 2026 — −95% or worse by the end of the window. Every series here except Pushes fades for that reason, so a decline above reflects the archive, not this repository. Pushes stay reliable throughout, so read them, and the contributor counts derived from them, as the real signal. Data health has the measurements.

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
ioan-chera2081411512
crrodriguez3012
UlisesMeteorbyte2001
PaulErpen2001
jiffygist2001
wks1001
stevesan1001
107zxz1001
jordibc1010
elf-alchemist1000
fabiangreffrath1001

Recent activity

Latest issues, pull requests and releases

  • Issue#291elf-alchemist2026-04-01 19:09
    add console Doom map formats support
  • Pull request#287ioan-chera2026-01-17 05:07
  • Issue#285ioan-chera2025-11-06 07:04
    Testing map doesn't always seem to load resources
  • Issue#285ioan-chera2025-11-06 07:04
    Testing map doesn't always seem to load resources
  • Issue#284ioan-chera2025-11-04 19:19
    Reopening the "Find/Replace" panel doesn't remember the last mode
  • Issue comment#283crrodriguez2025-11-04 13:12
    Rewrite sys_endian to work even on unknown architectures
  • Issue comment#283crrodriguez2025-11-03 20:12
    Rewrite sys_endian to work even on unknown architectures
  • Pull request#283crrodriguez2025-11-03 19:50
  • Issue#282ioan-chera2025-10-31 09:12
    Test and improve performance on immense maps
  • Issue comment#281fabiangreffrath2025-10-30 08:52
    segmentation fault when loading certain wads
  • Issue#276ioan-chera2025-10-29 17:15
    Considerable performance drop in the 2.1 version
  • Issue comment#281ioan-chera2025-10-29 17:15
    segmentation fault when loading certain wads
  • Issue comment#271ioan-chera2025-10-28 07:04
    Font antialising broken
  • Issue#278ioan-chera2025-10-25 05:41
    Add save game overflow checking
  • Issue comment#276UlisesMeteorbyte2025-10-20 21:39
    Considerable performance drop in the 2.1 version
  • Issue comment#276ioan-chera2025-10-20 20:41
    Considerable performance drop in the 2.1 version
  • Issue#276UlisesMeteorbyte2025-10-18 10:35
    Considerable performance drop in the 2.1 version
  • Issue#257ioan-chera2025-10-08 08:41
    Add main menu customization
  • Issue#159ioan-chera2025-10-08 06:05
    Copy-pasting a sector with neighbors will produce unclosed sectors
  • Issue comment#136ioan-chera2025-10-07 20:32
    Modifier keys to vary the level of highlighting
  • Issue#255ioan-chera2025-10-07 19:41
    When in 3D view, allow highlighting and selecting both or either sectors and linedefs
  • Issue#254ioan-chera2025-10-06 20:18
    Use UTF-8 aware ctypes and toupper/tolower
  • Issue#252ioan-chera2025-10-06 19:44
    isspace() under Windows debug fails assertions on non-ASCII
  • Issue comment#110ioan-chera2025-10-06 18:06
    In mixed flats-textures modes, selecting flats for walls results in question mark
  • Issue#110ioan-chera2025-10-06 18:06
    In mixed flats-textures modes, selecting flats for walls results in question mark

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 14 stars here means stars gained during the window, not the repo's star count.