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Minimal personal starting template for raylib projects

active 2024-07-182024-08-25 (UTC)

Complete coverage26,577 / 26,577 hourly files (100%) · 2 absent upstream2023-08-152026-08-26 (UTC)
Events
43
Pushes
27
Pull requests
0
Issues
10
Stars
0
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 39 days from 2024-07-18 to 2024-08-25. Pushes: 27 total, peak 11 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 10 total, peak 3 in a day. Comments: 4 total, peak 3 in a day. Stars: 0 total, peak 0 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
iwVerve412704

Recent activity

Latest issues, pull requests and releases

  • Issue#6iwVerve2024-08-25 16:48
    Move framerate to config.zig
  • Issue#5iwVerve2024-08-23 14:12
    Game.deinit argument game should be self
  • Issue comment#2iwVerve2024-08-19 03:09
    feature: restart game, reload dll hotkeys on dynamic compile
  • Issue#2iwVerve2024-08-19 03:09
    feature: restart game, reload dll hotkeys on dynamic compile
  • Issue comment#3iwVerve2024-08-19 02:56
    feature: include example asset load
  • Issue#3iwVerve2024-08-19 02:56
    feature: include example asset load
  • Issue comment#4iwVerve2024-08-19 02:55
    Hotreloading doesn't support static variables
  • Issue#4iwVerve2024-08-19 02:55
    Hotreloading doesn't support static variables
  • Issue comment#1iwVerve2024-08-18 13:01
    desktop.zig missing defer game.deinit() call
  • Issue#1iwVerve2024-08-18 13:01
    desktop.zig missing defer game.deinit() call
  • Issue#4iwVerve2024-07-23 16:04
    Hotreloading doesn't support static variables
  • Issue#3iwVerve2024-07-22 14:21
    feature: include example asset load
  • Issue#2iwVerve2024-07-21 23:33
    feature: restart game, reload dll hotkeys on dynamic compile
  • Issue#1iwVerve2024-07-21 22:48
    desktop.zig missing defer game.deinit() call

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 0 stars here means stars gained during the window, not the repo's star count.