active 2024-04-08 → 2024-04-27 (UTC)
Complete coverage26,714 / 26,714 hourly files (100%) · 2 absent upstream2023-08-15 → 2026-09-01 (UTC)
Events
30
Pushes
7
Pull requests
0
Issues
9
Stars
12
Forks
0
Activity over time
Daily event counts in the loaded window
Line chart, 20 days from 2024-04-08 to 2024-04-27. Pushes: 7 total, peak 6 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 9 total, peak 9 in a day. Comments: 0 total, peak 0 in a day. Stars: 12 total, peak 5 in a day.
- Pushes
- Pull requests
- Issues
- Comments
- Stars
Top contributors
Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity
| Contributor | Contributions | Pushes | PRs | Comments |
|---|---|---|---|---|
| jakubbys | 16 | 7 | 0 | 0 |
Recent activity
Latest issues, pull requests and releases
- Issue#8jakubbys2024-04-09 17:24Simple fully configurable shader variant.
- Issue#7jakubbys2024-04-09 17:14Improve documentation.
- Issue#5jakubbys2024-04-09 17:00Reshade shader.
- Issue#4jakubbys2024-04-09 16:56Scanlines speed can differ with an unstable framerate.
- Issue#4jakubbys2024-04-09 16:56Scanlines speed can differ with an unstable framerate.
- Issue#3jakubbys2024-04-09 16:54Make use of a single divission/modulo operation for high-performance variant of the shader.
- Issue#2jakubbys2024-04-09 16:52Auto-tuning given the resolution and speed.
- Issue#1jakubbys2024-04-09 16:51When chainging resolution from default window size to fullscreen you might see that a couple first frames produce a glitched result.
- Issue#1jakubbys2024-04-09 16:51When chainging resolution from default window size to fullscreen you might see that a couple first frames produce a glitched result.
Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 12 stars here means stars gained during the window, not the repo's star count.