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jakubbys/simpleScanlineShader

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active 2024-04-082024-04-27 (UTC)

Complete coverage26,714 / 26,714 hourly files (100%) · 2 absent upstream2023-08-152026-09-01 (UTC)
Events
30
Pushes
7
Pull requests
0
Issues
9
Stars
12
Forks
0

Activity over time

Daily event counts in the loaded window

Line chart, 20 days from 2024-04-08 to 2024-04-27. Pushes: 7 total, peak 6 in a day. Pull requests: 0 total, peak 0 in a day. Issues: 9 total, peak 9 in a day. Comments: 0 total, peak 0 in a day. Stars: 12 total, peak 5 in a day.

  • Pushes
  • Pull requests
  • Issues
  • Comments
  • Stars

Top contributors

Pushes, PRs, issues, reviews and comments — stars and forks excluded, so this is contribution rather than popularity

ContributorContributionsPushesPRsComments
jakubbys16700

Recent activity

Latest issues, pull requests and releases

  • Issue#8jakubbys2024-04-09 17:24
    Simple fully configurable shader variant.
  • Issue#7jakubbys2024-04-09 17:14
    Improve documentation.
  • Issue#5jakubbys2024-04-09 17:00
    Reshade shader.
  • Issue#4jakubbys2024-04-09 16:56
    Scanlines speed can differ with an unstable framerate.
  • Issue#4jakubbys2024-04-09 16:56
    Scanlines speed can differ with an unstable framerate.
  • Issue#3jakubbys2024-04-09 16:54
    Make use of a single divission/modulo operation for high-performance variant of the shader.
  • Issue#2jakubbys2024-04-09 16:52
    Auto-tuning given the resolution and speed.
  • Issue#1jakubbys2024-04-09 16:51
    When chainging resolution from default window size to fullscreen you might see that a couple first frames produce a glitched result.
  • Issue#1jakubbys2024-04-09 16:51
    When chainging resolution from default window size to fullscreen you might see that a couple first frames produce a glitched result.

Totals cover only the window loaded into ClickHouse and count events, not GitHub's lifetime totals — 12 stars here means stars gained during the window, not the repo's star count.